Hot Shot (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) we can discuss the purple on fire thing in the lede, and although minor it's worthy enough of mention |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for chipping Bloons. Notably, 0-2-2 Buccaneer is a cheap but reliable Camo Lead solution. Because the DoT cannot be stacked, multiple Buccaneers with Hot Shot for damage are not necessary. When used on | Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for chipping Bloons. Notably, 0-2-2 Buccaneer is a cheap but reliable Camo Lead solution. Because the DoT cannot be stacked, multiple Buccaneers with Hot Shot for damage are not necessary. When used on first-path Buccaneers, it can handle DDTs when given external camo detection. | ||
==Update history== | ==Update history== | ||