Air and Sea: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
No edit summary
Line 13: Line 13:
==Tips==
==Tips==
{{strategy needed|section=y}}
{{strategy needed|section=y}}
{{BTD6 last updated|53.2|section=y}}
*Air and Sea assists defenses that focus on those towers. The discount can marginally improve affording and setting lower scores, but should be substituted with things like [[Alchemist Touch]] and [[SMS (Relic)|SMS]] if going for an extremely low score, as the speed bonus is minor.
*For Least Tiers, this assists saveups like first-path Heli and third-path Ace.
*Its main use case in Time Attack is for cheaper [[Ground Zero (BTD6)|Ground Zero]] and improving Ace early-games.
*In Boss tiles, it pairs well with [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] for cheaper [[Merchantman (BTD6)|Merchantmen]] to improve farming, as well as first-path Buccaneers for Boss DPS.
*Its use in Least Cash is weaker, as cheaper combinations of anything but those four tower types are often more score-efficient.


==Update history==
==Update history==