Air and Sea: Difference between revisions
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==Tips== | ==Tips== | ||
{{strategy needed|section=y}} | {{strategy needed|section=y}} | ||
{{BTD6 last updated|53.2|section=y}} | |||
*Air and Sea assists defenses that focus on those towers. The discount can marginally improve affording and setting lower scores, but should be substituted with things like [[Alchemist Touch]] and [[SMS (Relic)|SMS]] if going for an extremely low score, as the speed bonus is minor. | |||
*For Least Tiers, this assists saveups like first-path Heli and third-path Ace. | |||
*Its main use case in Time Attack is for cheaper [[Ground Zero (BTD6)|Ground Zero]] and improving Ace early-games. | |||
*In Boss tiles, it pairs well with [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] for cheaper [[Merchantman (BTD6)|Merchantmen]] to improve farming, as well as first-path Buccaneers for Boss DPS. | |||
*Its use in Least Cash is weaker, as cheaper combinations of anything but those four tower types are often more score-efficient. | |||
==Update history== | ==Update history== | ||