Tsar Bomba (BTD6): Difference between revisions

Trivia: wellll they didnt really "state" this part exactly, and bomb isnt really that op,
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'''Tsar Bomba''' is the [[Monkey Ace (BTD6)|Monkey Ace]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. This upgrade significantly improves the [[Bomber Ace (BTD6)|Bomber Ace's]] bombs, as well as improving the effect of the [[Ground Zero (BTD6)|Ground Zero]] ability. The improved ability now deals:
'''Tsar Bomba''' is the [[Monkey Ace (BTD6)|Monkey Ace]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. This upgrade significantly improves the [[Bomber Ace (BTD6)|Bomber Ace's]] bombs, as well as replacing its [[Ground Zero (BTD6)|Ground Zero]] ability with an improved version.  
 
*'''Ability''': Does 3,000 [[damage]] onto up to 5,000 Bloons on screen (prioritizing the closest to the landing pad), and applies an 8 second stun to all Bloons that survive the explosion. It deals double damage to Camos.
* 3,000 [[damage]] to all Bloons on screen, up to a limit of 5,000 Bloons damaged. It deals double damage to Camos.
*'''Bombing run''': Base damage per bomb increased from 15 to 20, and Camo bonus damage from +15 to +20. Each bomb also gains +10 bonus [[Ceramic damage]].
** If the pierce cap is reached, the ability will damage the 5,000 Bloons nearest to the ace's runway platform.
* Applies an 8 second stun to all Bloons that are damaged but not popped by the explosion
 
The Bomber Ace's bombs now have:
 
* Improved bomb base damage from 15 to 20, and Camo bonus damage from +15 to +20
* Now gains +10 bonus [[Ceramic damage]]


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|50.0}}
{{BTD6 last updated|53.0|section=y}}
Tsar Bomba's ability is significantly more powerful than [[Ground Zero (BTD6)|Ground Zero]], standing out against BFBs, ZOMGs, and Fortified DDTs, but weaker against sustained rushes compared to multiple Ground Zeroes. It is most effective in [[Race Event]]s and CT Time Attack, as its ability can almost immediately wipe out masses of BFBs. In CHIMPS, it remains useful when combined with low-RBE cleanups such as [[Perma-Spike (BTD6)|Perma-Spike]] and single-target damage such as [[Spike Storm (BTD6)|Spike Storm]] to account for Tsar's downtime and inconsistent bombing runs.
Tsar Bomba's ability is significantly more powerful than [[Ground Zero (BTD6)|Ground Zero]], standing out against BFBs, ZOMGs, and Fortified DDTs, but weaker against sustained rushes compared to multiple Ground Zeroes. It is most effective in [[Race Event]]s and CT Time Attack; its ability can almost immediately wipe out masses of BFBs as well as heavily damaged ZOMGs. In [[CHIMPS]], it remains useful when combined with low-RBE cleanups (e.g. [[Perma-Spike (BTD6)|Perma-Spike]]) and single-target damage (e.g. [[Spike Storm (BTD6)|Spike Storm]]) to account for Tsar's downtime and inconsistent bombing runs.


Like Ground Zero, micromanagement of Tsar Bomba's stronger bombing runs will help cover downtime of the ability to an extent, but proper ability timing and stalling remain important. For the best results, always time the ability while all but a few blimps are on screen, or with one or few healthy ZOMGs remaining on screen. The stun from the ability on surviving blimps can offer more time to stall.
Like Ground Zero, micromanagement of Tsar Bomba's stronger bombing runs will help cover downtime of the ability to an extent, but proper ability timing and stalling remain important. For the best results, always time the ability while all but a few blimps are on screen, or with one or few healthy ZOMGs remaining on screen. The stun from the ability on surviving blimps can offer more time to stall.
Crosspaths are irrelevant to the ability, and its crosspaths are only bought to improve its bombing run, with 1-5-0 generally preferred.


==Update history==
==Update history==