Dreadbloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) This week is stage 2 and stage 3 back to normal |
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*[[Jungle's Bounty Druid]]: A renewable source of life healing that no other card can do. It's preferred for Stages 2 and 3, less so Stage 1. | *[[Jungle's Bounty Druid]]: A renewable source of life healing that no other card can do. It's preferred for Stages 2 and 3, less so Stage 1. | ||
*[[Super Monkey Storm (BCS)|Super Monkey Storm]]: At least one of them should be equipped to deal with large swarms of rushes. | *[[Super Monkey Storm (BCS)|Super Monkey Storm]]: At least one of them should be equipped to deal with large swarms of rushes. | ||
*[[Clever Yellow Bloon]]: Ignoring the Bloon damage, Clever Yellow provides immediate healing in a monkey-centric deck, and almost all stages need consistent healing, due to Dreadbloon's early-game aggression. | |||
*[[The Eternal]]: As Dreadbloon's playstyle de-incentivizes Bloon-focused decks (especially due to [[Wrath of Dread]] and [[Immunity (card)|Immunity]]), The Eternal's endless scaling and near-unlimited draw (unless deck is full) can be used to assist alongside Monkey-focused defense. | *[[The Eternal]]: As Dreadbloon's playstyle de-incentivizes Bloon-focused decks (especially due to [[Wrath of Dread]] and [[Immunity (card)|Immunity]]), The Eternal's endless scaling and near-unlimited draw (unless deck is full) can be used to assist alongside Monkey-focused defense. | ||
===Stage 1=== | ===Stage 1=== | ||
Armor Piercing is very important on this stage. Cards such as [[Bomb Bloon (BCS)|Bomb Bloon]] are important for chipping in Dreadbloon's HP while also providing ways to counter Dreadbloon's habits of bricking your deck by building Armor on [[ARBITR]] and/or [[Target Practice Blimp]]. [[Lead to Gold Monkey]] is efficient at making Gold and dealing with Rocks. | Armor Piercing is very important on this stage. Cards such as [[Bomb Bloon (BCS)|Bomb Bloon]] are important for chipping in Dreadbloon's HP while also providing ways to counter Dreadbloon's habits of bricking your deck by building Armor on [[ARBITR]] and/or [[Target Practice Blimp]]. [[Lead to Gold Monkey]] is efficient at making Gold and dealing with Rocks. Bloons to watch out for include [[Swarm Yellow Bloon]]s (×3), [[Double Ceramic Bloon]] (×2), and [[Lead Zeppelin]] (×2). | ||
Dreadbloon doesn't have many removal cards on this stage, except [[Bed Time]] (×3), [[Bombs Away]] (×3), [[Pre-emptive Strike (BCS)|Pre-emptive Strike]] (×3), and [[Shrink]] (×2). Therefore, a Monkey-focused control deck is recommended. | Dreadbloon doesn't have many removal cards on this stage, except [[Bed Time]] (×3), [[Bombs Away]] (×3), [[Pre-emptive Strike (BCS)|Pre-emptive Strike]] (×3), and [[Shrink]] (×2). Therefore, a Monkey-focused control deck is recommended. | ||
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===Stage 2=== | ===Stage 2=== | ||
Stage 2 is more difficult, due to the inevitable Avalanches, greater amounts of Monkey removals, and the variety of Bloons. Draw is less important, as the main strategy to avoid Avalanches is to not draw anything. A lot of its Bloons are slow high-Health Large Bloons (e.g. [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], [[ZOMG (BCS)|ZOMG]]), Monkey-neutralizing cards (e.g. [[Buddy Bloon]], [[Stun Gas Bloon]]), or relatively slow dangerous Bloons (e.g. [[Triple Threat Bloon]]). It also has the most Wraths of Dread (×5), [[Return to Sender]] (×2), [[Stunned (card)|Stunned]] (×2), and [[Ceasefire]] (×2). | Stage 2 is more difficult, due to the inevitable Avalanches, greater amounts of Monkey removals, and the variety of Bloons. Draw is less important, as the main strategy to avoid Avalanches is to not draw anything. A lot of its Bloons are slow high-Health Large Bloons (e.g. [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], [[ZOMG (BCS)|ZOMG]]), Monkey-neutralizing cards (e.g. [[Buddy Bloon]], [[Stun Gas Bloon]]), or relatively slow dangerous Bloons (e.g. [[Triple Threat Bloon]]). It also has the most Wraths of Dread (×5), [[Shrink]] (×2), [[Return to Sender]] (×2), [[Stunned (card)|Stunned]] (×2), and [[Ceasefire]] (×2). | ||
Life healing is important versus Stage 2. [[Quick Break]], [[Strike Bloon]], and [[Jungle's Bounty Druid]] are helpful on this stage. | Life healing is important versus Stage 2. [[Quick Break]], [[Strike Bloon]], and [[Jungle's Bounty Druid]] are helpful on this stage. Towards the final phase, it's recommended to have at least one Jungle's Bounty Druid active after Dreadbloon has used up its Shrinks and Returns to Sender. [[Long Range Rang]] is especially helpful, since casual gameplay against this stage mostly focuses on slowly attritioning Dreadbloon's resources more than fighting the Boss quickly. | ||
===Stage 3=== | ===Stage 3=== | ||
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==="Any damage"=== | ==="Any damage"=== | ||
For purposes of reaching the leaderboards or gaining the daily reward, players seeking to do any point of damage to Dreadbloon should use an aggro deck consisting of many cheap cards such as [[Bloontonium Miner]] and [[Bomb Bloon (BCS)|Bomb Bloon]]. | For purposes of reaching the leaderboards or gaining the daily reward, players seeking to do any point of damage to Dreadbloon should use an aggro deck consisting of many cheap cards such as [[Bloontonium Miner]] and [[Bomb Bloon (BCS)|Bomb Bloon]]. If the event currently has a Hero damage per round, simply enter the game and resign immediately on the first turn. | ||
===Cards to watch out=== | ===Cards to watch out=== | ||