Necromancer (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
 
Line 22: Line 22:


==Strategy==
==Strategy==
{{BTDB2 last updated|4.10|section=y}}
{{BTDB2 last updated|4.12|section=y}}
Necromancer is an effective cleanup option, but should not be relied against large groups. Its pierce is consistent and has decent damage, being suitable for chipping a few strong Bloons (even a single non-Fortified [[MOAB (Battles 2)|MOAB]]) but not enough for reliable single-target. Despite popping Purples, undead Bloons can still be overrun because its other attacks can't pop them; layering other Grouped rushes (e.g. Grouped Whites) behind is an effective hinderance. Because of [[Shimmer (Battles 2)|Shimmer]] and innate camo detection, it and nearby towers have no Camo troubles.  
Necromancer is an effective cleanup option, but should not be relied against large groups. Its pierce is consistent and has decent damage, being suitable for chipping a few strong Bloons (even a single non-Fortified [[MOAB (Battles 2)|MOAB]]) but not enough for reliable single-target. Despite popping Purples, undead Bloons can still be overrun because its other attacks can't pop them; layering other Grouped rushes (e.g. Grouped Whites) behind is an effective hinderance. Because of [[Shimmer (Battles 2)|Shimmer]] and innate camo detection, it and nearby towers have no Camo troubles.  


It's necessary to prepare Necromancer in advance and keeping it, making it less suitable, but not bad, for non-passive gameplay with Wizard strategies. For newer players, it should be treated as a safeguard. Competitive players should keep a Necro around and only sell it as a last resort, such as intense mid-game micromanagement. Like with most Wizard strategies, Necromancer works best in Tack-Wizard loadouts.
It's necessary to prepare Necromancer in advance and keeping it, making it less suitable, but not bad, for non-passive gameplay with Wizard strategies. For newer players, it should be treated as a safeguard. Competitive players should keep a Necro around and only sell it as a last resort, such as intense mid-game micromanagement. Like with most Wizard strategies, Necromancer works best in two-tower combos that don't have a sufficient group-popper, such as Tack-Wizard.


Crosspathing matters with Necromancer. 0-0-4 is sufficient, with 0-1-4 preferred in general gameplay, and 0-2-4 only mattering to deter non-Purple rushes and feed graveyard. 1-0-4 matters on maps with interweaving lanes, such as [[Garden]], to prevent unreliable spawning directions.
Crosspathing matters with Necromancer. 0-0-4 is sufficient, with 0-1-4 preferred in general gameplay, and 0-2-4 only mattering to deter non-Purple rushes and to feed graveyard. 1-0-4 matters on maps with interweaving lanes, such as [[Garden]], to prevent unreliable spawning directions.


==Update history==
==Update history==