Broken Heart: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) my buddy in my team was thinking of using heartless with broken heart, but why? broken heart relic from last week's CT store relics already accomplishes the anti-regrow |
||
| Line 9: | Line 9: | ||
==Tips== | ==Tips== | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
*Broken Heart is a niche relic but generally useful in preventing regen farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles. | *Broken Heart is a niche relic but generally useful in preventing regen farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles. | ||
*Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. | *Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm. | ||
==Update history== | ==Update history== | ||