Apex Plasma Master: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
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Apex Plasma Master has an [[attack]] that fires a volley of three light-pink plasma juggernauts, separated by a small distance to the left and right. With {{BTD6 mk|4 and 4}}, every fourth shot fires four projectiles at a time instead of three, with the same total distance among the ejected projectiles. | Apex Plasma Master has an [[attack]] that fires a volley of three light-pink plasma juggernauts, separated by a small distance to the left and right. With {{BTD6 mk|4 and 4}}, every fourth shot fires four projectiles at a time instead of three, with the same total distance among the ejected projectiles. It has 85 range, a little more than [[Crossbow Master (BTD6)|Crossbow Master]]. | ||
Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each large juggernaut [[projectile]] releases six mini juggernaut balls two times, for a total of twelve mini-projectiles per ball and 36 mini-projectiles per volley of three. The first six are released either when half of the projectile's pierce is consumed or the projectile expires, while the second six always release when the projectile expires. Visually, the mini juggernauts are black-and-purple with white spikes. | Like [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], each large juggernaut [[projectile]] releases six mini juggernaut balls two times, for a total of twelve mini-projectiles per ball and 36 mini-projectiles per volley of three. The first six are released either when half of the projectile's pierce is consumed or the projectile expires, while the second six always release when the projectile expires. Visually, the mini juggernauts are black-and-purple with white spikes. | ||