The Desert Phantom: Difference between revisions
Qwertyxp2000 (talk | contribs) added short description so that, perhaps, in the future that "effect" section can be added to tower articles (as a counterpart to bwiki), if that ever happens. also separated pistol and shotgun into bulletpoints so it's easier to digest while hopefully getting a careful balance between bulletpointing and neatly packing prose. also desphan is not a true staller, it does push more than the same-hit blimps can progress, however... |
Overclockbtd (talk | contribs) desert phantom buff |
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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly. | '''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly. | ||
*'''Pistol''': Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its [[attack speed]] (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots). | *'''Pistol''': Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its [[attack speed]] (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots). | ||
*'''Shotgun''': Pellets now each deal 10 damage instead of 3, deal + | *'''Shotgun''': Pellets now each deal 10 damage instead of 3, deal +40 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons. | ||
== Stats == | == Stats == | ||