Centered Path: Difference between revisions
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To micromanage the Ace's Centered Path option optimally, know in advance where the Ace will be during the flight pattern. Position the center where the Ace would be during the flight pattern itself, while accounting for time to fly to towards the new pattern from the old to new center. | To micromanage the Ace's Centered Path option optimally, know in advance where the Ace will be during the flight pattern. Position the center where the Ace would be during the flight pattern itself, while accounting for time to fly to towards the new pattern from the old to new center. | ||
When used as a crosspath, it can assist optimal DPS for first-path Aces manage its improved darts and dropped bombs for the second-path, both of which prefer being on top of Bloons or near track. The higher-tier third-path upgrades can benefit from Centered Path for consistent angling of its shots. | |||
==Update history== | ==Update history== | ||
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==Trivia== | ==Trivia== | ||
*Its upgrade icon's file name refers to the upgrade as <code>FlightOrders</code>. According to a Ninja Kiwi [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 blog post], this upgrade was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [overpowered]." | *Its upgrade icon's file name refers to the upgrade as <code>FlightOrders</code>. According to a Ninja Kiwi [https://web.archive.org/web/20201202225648/https://ninjakiwi.com/blog/news/173389-what-s-up-at-ninja-kiwi-21st-july-2020 blog post], this upgrade was originally designed to allow the player to draw a custom flight pattern. The concept was scrapped due to being "confusing, visually unappealing and [overpowered]." | ||
**On r/btd6, Rohan Spibo elaborates that balancing the old design would be too difficult. The main design flaw is needing to add restrictions to drawing paths (e.g. a "1px circle with a macro") while not making it too complex for a T2 upgrade for newer players to get confused.<ref name"rohan-flightpath-feb2026">{{cite|url=https://www.reddit.com/r/btd6/s/VdrXQDlUKA|publisher=Reddit, r/btd6|author=Rohan Spibo (u/rohanspibo)|title=Comment on "Centered path has figure 8 visual, despite being circular pathing" post|date=2026-02-09<!--5:24am 10feb2036 nzdt 13 hours ago, but exact time need desktop version change-->|retrieved=2026-02-10|quote=I mean there was things like it would have needed smarter guardrails to prevent things like drawing a 1px circle with a macro & no one being able to understand how drawing the path worked.<br/><br />But it was also too disruptive to the gameplay design of the tower for a T2 upgrade, and if that many restrictions have to keep being added to it then it's just not really that good}}</ref> | |||
==In other languages== | ==In other languages== | ||
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|last updated=43.1 | |last updated=43.1 | ||
}} | }} | ||
==References== | |||
<references /> | |||
==Navigation== | ==Navigation== | ||
{{BTD6 monkey ace nav}} | {{BTD6 monkey ace nav}} | ||
{{BTD6 upgrade nav}} | {{BTD6 upgrade nav}} | ||