Favored Trades (BTD6): Difference between revisions

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→Strategy: I plan to get a favored trades table, but not right now...
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{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
{{outdated|Add details on sellback efficiency with multiple favored trades. Also include the favored trades table involving buying the favored + cash spent + cash savings}}
{{outdated|Add details on sellback efficiency with multiple favored trades. Also include the favored trades table involving buying the favored + cash spent + cash savings}}
As a source of income, Favored Trades is less cost-efficient than {{BTD6|Merchantman}}, so it is only recommended as an upgrade after 20 Merchantmen have been bought with a {{BTD6|Trade Empire}}. However, the extra sellback from Favored Trades makes it stand out. Against [[Boss Bloon]]s, using Favored Trades to sell income-generating towers immediately before a Boss appears is strongly recommended, as doing so grants more cash against the Boss and for future farming. The extra sellback is also beneficial when selling and rebuying towers, such as {{BTD6|MOAB Eliminator}} for instant ability resets for Boss instakills. It also has uses in some Least Tier events requiring the money to afford a [[Goliath Doomship]] when not using normal Farms.
As a source of income, Favored Trades is less cost-efficient than {{BTD6|Merchantman}}, so it is only recommended as an upgrade after 20 Merchantmen have been bought with a {{BTD6|Trade Empire}}. However, the extra sellback from Favored Trades makes it stand out. Against [[Boss Bloon]]s, using Favored Trades to sell income-generating towers immediately before a Boss appears is strongly recommended, as doing so grants more cash against the Boss and for future farming. The extra sellback is also beneficial when selling and rebuying towers, such as {{BTD6|MOAB Eliminator}} for instant ability resets for Boss instakills.


Multiple Favored Trades to stack bonus sellback are more efficient only on towers that have very high sell value. Every additional Favored Trades for bonus sellback becomes less valuable for profit.
Multiple Favored Trades to stack bonus sellback are more efficient only on towers that have very high sell value. Every additional Favored Trades for bonus sellback becomes less valuable for profit. In most situations, using 2 sellback stacks will provide a great ratio between the cost of purchasing the boats and the sell bonus. 3 stacks are only recommended when the player is going to sell expensive towers. For selling towers located far from water, Players can also use [[Special Poperations (BTD6)|Special Poperations]] with the {{BTD6 mk|Door Gunner}} MK to carry a Favored Trades following the cursor, which provides one bonus stack in any point of the map.


While Favored Trades doubles the attack speed and increases {{BTD6|Hot Shot}} DoT, it's not efficient damage. Not crosspathing Favored Trades is recommended in most cases for maximizing income. When damage is needed, Hot Shots is the far superior crosspath due to the higher pierce grapes and increased DoT being far superior to the benefits of {{BTD6|Double Shot|Monkey Buccaneer}}.
While Favored Trades doubles the attack speed and increases {{BTD6|Hot Shot}} DoT, it's not efficient damage. Not crosspathing Favored Trades is recommended in most cases for maximizing income. When damage is needed, Hot Shots is the far superior crosspath due to the higher pierce grapes and increased DoT being far superior to the benefits of {{BTD6|Double Shot|Monkey Buccaneer}}. This is also the recommended crosspath to farm pops which in addition to the income and the ability to cover the 100 upgrade tiers requirement with 20× 0-2-4 boats, they can provide a large amount of Paragon Power for a high degree [[Navarch of the Seas]] in the lategame.


==Update history==
==Update history==