Bionic Boomerang (BTD6): Difference between revisions

big buff to this tower
Qwertyxp2000 (talk | contribs)
the "number" thing was added because at the time there was dumb arbitrary number nonsense back then
 
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|xp    =2500
|xp    =2500
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'''Bionic Boomerang''' is the {{BTD6|Boomerang Monkey}}'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It decreases attack cooldown by 75% (number made so it attacks 8× as fast as a [[Boomerang Monkey (BTD6)|Base Boomerang Monkey]]), resulting in an attack speed increase of +300% attack speed over the previous upgrade. It also deals +1 [[damage]] to [[MOAB-Class Bloon]]s. This upgrade also very slightly elevates the tower's line of sight.
'''Bionic Boomerang''' is the {{BTD6|Boomerang Monkey}}'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It decreases attack cooldown by 75% (attacking 8× as fast as a [[Boomerang Monkey (BTD6)|Base Boomerang Monkey]]), resulting in an attack speed increase of +300% attack speed over the previous upgrade. It also deals +1 [[damage]] to [[MOAB-Class Bloon]]s. This upgrade also very slightly elevates the tower's line of sight.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|49.2|section=y}}Bionic Boomerang is a decent tower for the latter part of early-game and early mid-game, working well on maps with good loops but falling short on most [[Expert]] maps due to the loops lacking and line-of-sight blockers often interfering with it. It also deals good [[MOAB-Class damage]] for its cost, but is not enough to break down blimps on its own in most cases. 2-3-0 is the optimal crosspath, especially with {{BTD6 mk|Recurring 'Rangs}} (which allows 2-3-0 to maximize its pierce), due to Bionic Boomerang suffering from pierce-capping otherwise.
{{BTD6 last updated|53.0|section=y}}
Bionic Boomerang is a decent tower for the latter part of early-game and early mid-game, working well on maps with good loops but falling short on most [[Expert]] maps due to the loops lacking and line-of-sight blockers often interfering with it. It also deals good [[MOAB-Class damage]] for its cost, but is not enough to break down blimps on its own in most cases.  
 
2-3-0 is the preferred crosspath, especially with {{BTD6 mk|Recurring 'Rangs}} (which allows 2-3-0 to maximize its pierce), due to Bionic Boomerang suffering from pierce-capping otherwise. 0-3-2 is only used when used for single-target blimp damage and transitioning into [[Turbo Charge (BTD6)|Turbo Charge]] versus Bosses.


==Update history==
==Update history==