The Desert Phantom: Difference between revisions
Overclockbtd (talk | contribs) desert phantom buff |
Qwertyxp2000 (talk | contribs) lede might need adjustment, but added tags, okay dunno how to strategize this t5 super effectively so I won't really touch the strategy page other than mentioning Race Event cleanup |
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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly. | '''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly. | ||
*'''Pistol''': Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its [[attack speed]] (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots). | *'''Pistol''': Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its [[attack speed]] (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots). | ||
*'''Shotgun''': Pellets now each deal 10 damage instead of 3, deal +40 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons. | *'''Shotgun''': Pellets now each deal 10 damage instead of 3, deal +40 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons.<section end="lede"/> | ||
== Stats == | == Stats == | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed|Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?}} | {{strategy needed|Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?}} | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with [[Monkey Intelligence Bureau (BTD6)|MIB]]) without [[Overclock (BTD6)|Overclock]], and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often. | The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with [[Monkey Intelligence Bureau (BTD6)|MIB]]) without [[Overclock (BTD6)|Overclock]], and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often. | ||
Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on most Expert maps because of its various weaknesses. | Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on most Expert maps because of its various weaknesses. | ||
Desert Phantom is also used for cleanup in [[Race (BTD6)|Race]] scenarios, which fits its strengths. | |||
2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted. | 2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted. | ||