Abyss Dweller: Difference between revisions
Overclockbtd (talk | contribs) mNo edit summary |
Qwertyxp2000 (talk | contribs) I don't know if the buff affects itself, but patch notes seem to imply that |
||
| Line 18: | Line 18: | ||
'''Abyss Dweller''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Mermonkey gains an Abyssal Creature, with 8 independent tentacles that slap nearby bloons, alongside the "Abyss Dweller" percentage pierce buff, and increased trident damage. | '''Abyss Dweller''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Mermonkey gains an Abyssal Creature, with 8 independent tentacles that slap nearby bloons, alongside the "Abyss Dweller" percentage pierce buff, and increased trident damage. | ||
*Tentacles: 8 independent tentacles, lashing at bloons within the Mermonkey's range. Each tentacle is 45° apart from each other. Tentacles are arranged horizontally, vertically, and diagonally, with a field of vision of 22.5° per side. Tentacles deal 9 damage, have 20 pierce (27 with 3-1-0), attack every 3.0s, a blast radius of 8, and the Shatter damage type. It has an initial cooldown of 0.5s.<!--probably those weird "timing" challenges or something--> | *'''Trident''': Damage increased from 2 to 4. | ||
*'''Tentacles''': 8 independent tentacles, lashing at bloons within the Mermonkey's range. Each tentacle is 45° apart from each other. Tentacles are arranged horizontally, vertically, and diagonally, with a field of vision of 22.5° per side. Tentacles deal 9 damage, have 20 base pierce (27 with 3-1-0), attack every 3.0s, a blast radius of 8, and the Shatter damage type. It has an initial cooldown of 0.5s.<!--probably those weird "timing" challenges or something--> | |||
**With the [[Sharper Prongs]] crosspath tentacles gain +35% pierce | **With the [[Sharper Prongs]] crosspath tentacles gain +35% pierce | ||
* | *'''Pierce buff''': All non-Paragon towers within range, including itself, gain +10% pierce. | ||
== Stats == | == Stats == | ||