Symphonic Resonance: Difference between revisions
Qwertyxp2000 (talk | contribs) →Mechanics: wait, why did article claim it |
Qwertyxp2000 (talk | contribs) →Strategy: the symphres now looks to be 014 sometimes, due to the what now seems to be a "capacity" of the trance that v49.0 has introduced, intentionally or not |
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated| | {{BTD6 last updated|53.2|section=y}} | ||
Symphonic Resonance | Symphonic Resonance aids stalling and improving focus of low-range, radial towers onto tranced blimps. However, ever since removing the BFB pull, the Symphonic Resonance's only distinct values compared to [[Giant Condor]], a similar blimp-repositioning tower, is its effectiveness at stalling multiple DDTs at once, and reliably move them to the range of other DDT supports such as [[Embrittlement (BTD6)|Embrittlement]]. The improved max instant DoT detonation damage and lack of Ceramic penalty are less significant, though the latter helps cement its late-game by not having too much pierce clogged by Super Ceramics. Since tranced Bloons can be re-targeted by the trance, each trance essentially has a maximum capacity; at base pierce, it can only pull up to 3 DDTs or 4 MOABs. | ||
Path 1's benefits are preferred if revolving around the DoT detonation, but otherwise the Symphonic Resonance's crosspathing benefits are minor. +2 pierce from [[Sharper Prongs]] alone is not enough to let Symphonic Resonance pull in an extra blimp (as its pierce cannot be overflown), but does reduce wastage on smaller Bloons; with other pierce buffs as well (e.g. [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Level 8+<!--the brickell no mermonkey is only the no navaltactics--> passive pierce buff), the 0-1-4 crosspath's benefits are worth it over 2-0-4. 0-2-4 is no different from 0-1-4 other than larger freezing tridents. | |||
==Update history== | ==Update history== | ||