Master Bomber (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
No edit summary
Line 17: Line 17:
|xp    =37500
|xp    =37500
}}
}}
'''Master Bomber''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves many of Ninja Monkey's attacks, especially its [[Sticky Bomb (BTD6)|Sticky Bomb]]. With this upgrade, sticky bomb attack cooldown is decreased by 50% (every 2.25 seconds), gains infinite range and has its main target [[damage]] increased from 450 to 3000. When attached onto a [[MOAB-Class Bloon]], it stuns the target for 1 second, excepting [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]. The damage of sticky bomb's explosion is increased from 100 to 600.
'''Master Bomber''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. This upgrade improves many of Ninja Monkey's attacks, especially its [[Sticky Bomb (BTD6)|Sticky Bomb]]. With this upgrade, sticky bomb attack cooldown is decreased by 50% (every 2.25 seconds), gains infinite range and has its main target [[damage]] increased from 450 to 3000. When attached onto a [[MOAB-Class Bloon]], it stuns the target for 1 second, excepting [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]. The damage of sticky bomb's explosion is increased from 100 to 600.


This upgrade increases [[Stunned damage]] of its shurikens from +4 to +19, and grants +19 bonus damage to Bloons that have a sticky bomb of any tier attached. This upgrade allows [[Flash Bomb (BTD6)|flash bombs]] to stun MOAB-Class Bloons except for [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]] for 0.325 seconds, and increases their damage from 3 to 10. This upgrade increases damage of its [[Caltrops (BTD6)|caltrops]] from 1 to 5, with increased [[Ceramic damage]] from +0 to +5.
This upgrade increases [[Stunned damage]] of its shurikens from +4 to +19, and grants +19 bonus damage to Bloons that have a sticky bomb of any tier attached. Additionally, its [[Flash Bomb (BTD6)|flash bombs]] stun MOAB-Class Bloons except for [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]] for 0.325 seconds, and increases their damage from 3 to 10. This upgrade increases damage of its [[Caltrops (BTD6)|caltrops]] from 1 to 5, with +5 [[Ceramic damage]].


==Stats==
==Stats==
Line 29: Line 29:
==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
{{BTD6 last updated|53.0|section=y}}
{{BTD6 last updated|55.2|section=y}}
When given lots of surrounding [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while dealing decent single-target damage and stun support. It's recommended to have decent coverage of its main range so it can take advantage of its flash bombs and improved shurikens.
When given lots of surrounding [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while dealing decent single-target damage and stun support. It's recommended to have decent coverage of its main range so it can take advantage of its flash bombs and improved shurikens.  


Top crosspaths are preferred for a consistent DPS boost, and for handling groups 2-0-5 is worth it due to the much higher shuriken damage to stunned and stickied Bloons. Middle crosspaths are no better than with [[Flash Bomb (BTD6)|Flash Bomb]], which already has inferior pierce for the support provided.
Master Bomber is a good choice for consistent Boss damage (except [[Blastapopoulos (BTD6)|Blastapopoulos]]) without need for additional synergies, and it is capable of hitting multiple parts of [[Diamondback]] even without speed buffs.
 
Path 1 crosspaths are preferred for a consistent DPS boost, and for handling groups 2-0-5 is worth it due to the much higher shuriken damage to stunned and stickied Bloons. Path 2 crosspaths are no better than with [[Flash Bomb (BTD6)|Flash Bomb]], which already has inferior pierce for the support provided.


==Update history==
==Update history==