Clever Yellow Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Clever Yellow Bloon can add both pressure and healing, being suitable for both aggro and | *Clever Yellow Bloon can add both pressure and healing, being suitable for both aggro and control decks. The only major downsides are 20 less HP than a normal [[Yellow Bloon (BCS)|Yellow Bloon]] and 30 less heal per card compared to [[Quick Break]] if using the Clever function, but it can be equipped alongside normal Yellows to increase likelihood of drawing Yellows. | ||
*Using multi-charge Monkey cards such as [[Barrel of Monkeys]] is recommended with Clever Yellows, for more opportunities to trigger the Clever function. | *Using multi-charge Monkey cards such as [[Barrel of Monkeys]] is recommended with Clever Yellows, for more opportunities to trigger the Clever function. | ||
**[[Bomb Bloon (BCS)|Bomb Bloon]]s | **[[Bomb Bloon (BCS)|Bomb Bloon]]s or [[Rang Bloon (BCS)|Rang Bloons]] can be sent to produce up to 2 monkey cards. | ||
*In [[Boss Battle (BCS)|Boss Battle]]s, Clever Yellow is a great choice for healing; this mode encourages a Monkey-heavy deck. | *In [[Boss Battle (BCS)|Boss Battle]]s, Clever Yellow is a great choice for healing; this mode encourages a Monkey-heavy deck. | ||
*Clever Yellow is most effective in [[Rad Bloon]] OTK decks being able to heal and gain bloontonium while triggering [[Zee Jay|ZJ's]] passive twice if played on seperate turns. | |||
*Like all Clever Bloons, check the card history while playing the game to verify if your last played card was actually a Monkey. | *Like all Clever Bloons, check the card history while playing the game to verify if your last played card was actually a Monkey. | ||
*Not using the Clever function should only be used if certain that the extra 110 Health 1-delay Bloon would cause a major threat to the opponent's side, or if your Hero already has high Health and only wanted to gain Bloontonium for important thresholds (e.g. [[Amelia the Amazing (BCS)|Amelia the Amazing]]'s Act of Power, [[Ezili (BCS)|Ezili]]'s Sacrificial Totem), or if building up [[Zee Jay (BCS)|Zee Jay]]'s Rad Tokens is more important. | *Not using the Clever function should only be used if certain that the extra 110 Health 1-delay Bloon would cause a major threat to the opponent's side, or if your Hero already has high Health and only wanted to gain Bloontonium for important thresholds (e.g. [[Amelia the Amazing (BCS)|Amelia the Amazing]]'s Act of Power, [[Ezili (BCS)|Ezili]]'s Sacrificial Totem), or if building up [[Zee Jay (BCS)|Zee Jay]]'s Rad Tokens is more important. | ||