Red Bloon Apopalypse: Difference between revisions
Qwertyxp2000 (talk | contribs) merged the "reds are weak" and "swarm synergy is not worth it" and "your reds leak first", as these are minor enough to be combined into one whole part that talks about Bloons vs Bloons as a rushing threat |
Qwertyxp2000 (talk | contribs) seems alright, I don't really have much else to say honestly |
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==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]]. It's a control card mostly meant for | *Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]]. It's a control card mostly meant for blocking the opponent from playing and prevent the [[Storm (BCS)|Storm]]'s Bloons. Friendly Red Bloons serve as a downside, however, but this can be played around. | ||
*Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively. | *Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively. | ||
*Because of its high cost, 4 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense. | *Because of its high cost, 4 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense. | ||