Triple Threat Bloon: Difference between revisions

Good article, thanks qwerty
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Tips: rts doesn't work on adora obviously but yeah, also gramma
 
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*Triple Threat Bloon synergizes extremely well with Health boosters such as [[Fortify]] and [[Zany Juice]]. With its base stats, it does 240 damage, and the dense shield makes it much harder to pop, especially if taking advantage of its extra shield per friendly Monkey or Power.
*Triple Threat Bloon synergizes extremely well with Health boosters such as [[Fortify]] and [[Zany Juice]]. With its base stats, it does 240 damage, and the dense shield makes it much harder to pop, especially if taking advantage of its extra shield per friendly Monkey or Power.
*In Aggro, Triple Threat Bloon can be combined with cheap Monkeys and Powers the player can spam to maximize its Shield (notably [[Barrel of Monkeys]]) to force out a response and make it tough to pop. Beware when using it in aggro though, as drawing too little Monkeys or Powers can make it very weak for its cost.
*In Aggro, Triple Threat Bloon can be combined with cheap Monkeys and Powers the player can spam to maximize its Shield (notably [[Barrel of Monkeys]]) to force out a response and make it tough to pop. Beware when using it in aggro though, as drawing too little Monkeys or Powers can make it very weak for its cost.
*OTK decks can use Triple Threat for OTK if health boosts are added in advance or during the combo. Pairing Triple Threat Bloon with two [[Quick Ready]] costs 18 Gold. Ensure the opponent's health is low enough, has no 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]), and keep in mind that Triple Threat Bloon’s shield can soak up a [[Defender]] or a non-maxed [[Adora, High Priestess (BCS)|Sun Shield]], saving you a use of a card like [[Return to Sender|Return To Sender]].
*OTK decks can use Triple Threat for OTK if health boosts are added in advance or during the combo. Pairing Triple Threat Bloon with two [[Quick Ready]] costs 18 Gold. Ensure the opponent's health is low enough, has no 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]), and keep in mind that Triple Threat Bloon’s shield can soak up a [[Defender]] or a non-maxed [[Adora, High Priestess (BCS)|Sun Shield]], saving you a use of a card like [[Return to Sender]] or [[Ability Ban]].
**Two [[Fortify|Fortifies]] can kill when used on Triple Threat Bloon’s, doing 540 damage. Since Fortify is a common Power, there is no tutor for it which makes using [[Pick]] cards essential.
**Two [[Fortify|Fortifies]] can kill when used on Triple Threat Bloon, doing 540 damage. Since Fortify is a common Power, there is no tutor for it, which makes using [[Pick]] cards essential.
**[[Zee Jay (BCS)|Zee Jay]] is a good choice for Triple Threat Bloon, having [[Zany Juice]] and his own passive to surpass the default health of the opponent minus shields. Two [[Zany Juice|Zany Juices]] and his passive makes the Triple Threat Bloon kill, dealing 510 damage.
**[[Zee Jay (BCS)|Zee Jay]] is a good choice for Triple Threat Bloon, having [[Zany Juice]] and his own passive to surpass the default health of the opponent minus shields. Two [[Zany Juice|Zany Juices]] and his passive makes the Triple Threat Bloon kill, dealing 510 damage.
**[[Quincy (BCS)|Quincy]] can work in Triple Threat OTK deck, as [[Archer's Instinct]] is the easiest way to cycle through a deck for [[Fortify]].
**[[Quincy (BCS)|Quincy]] can work in Triple Threat OTK deck, as [[Archer's Instinct]] is the easiest way to cycle through a deck for [[Fortify]].