Starting Strong: Difference between revisions

Qwertyxp2000 (talk | contribs)
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Qwertyxp2000 (talk | contribs)
Again, "temporal" isn't the right word here, that would mean "body" or something
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== Strategy ==
== Strategy ==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
This temporal attack boost is mostly only used to offset the drawback of [[Slow And Steady]], as the 20s duration is not long enough to handle the longer rounds in Rogue Legends, although it can be used as a small buffer to handle DDTs or other fast Bloons and spread slowdown effects when used in conjunction with most [[Spike Factory (BTD6)|Spike Factories]], as their spikes are cleared at the end of the round.
This temporary attack boost is mostly only used to offset the drawback of [[Slow And Steady]], as the 20s duration is not long enough to handle the longer rounds in Rogue Legends, although it can be used as a small buffer to handle DDTs or other fast Bloons and spread slowdown effects when used in conjunction with most [[Spike Factory (BTD6)|Spike Factories]], as their spikes are cleared at the end of the round.


In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, and it is also useful in Mini Bosses as a new round begins on each pop.
In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, and it is also useful in Mini Bosses as a new round begins on each pop.