Starting Strong: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) Again, "temporal" isn't the right word here, that would mean "body" or something |
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
This | This temporary attack boost is mostly only used to offset the drawback of [[Slow And Steady]], as the 20s duration is not long enough to handle the longer rounds in Rogue Legends, although it can be used as a small buffer to handle DDTs or other fast Bloons and spread slowdown effects when used in conjunction with most [[Spike Factory (BTD6)|Spike Factories]], as their spikes are cleared at the end of the round. | ||
In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, and it is also useful in Mini Bosses as a new round begins on each pop. | In Race and Endurance Race Mini Games, the player can manipulate when Rounds start so this effect is always active, and it is also useful in Mini Bosses as a new round begins on each pop. | ||