ARBITR: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: cpu players are... uhhh... sugar honey ice tea... so why use it for storm pinks? Also it's not bait, whoever added it is awful (that's me back a few years ago) |
Qwertyxp2000 (talk | contribs) →Tips: caveats exist |
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*Don't get complacent with the ARBITR; the opponent may still try to pop or remove it. | *Don't get complacent with the ARBITR; the opponent may still try to pop or remove it. | ||
**[[Return to Sender]] is a common removal against this. | **[[Return to Sender]] is a common removal against this. | ||
**[[Robo Monkey (BCS)|Robo Monkey]] with at least +25 ATK with all shots is enough to pop it in a single turn. | **[[Robo Monkey (BCS)|Robo Monkey]] with at least +25 ATK with all shots is enough to pop it in a single turn, unless the ARBITR has health buffs. | ||
*Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression. | *Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression. | ||
**Ezili's Hex ability is an easy way against an ARBITR, dealing very high damage to it. | **Ezili's Hex ability is an easy way against an ARBITR, dealing very high damage to it. | ||