ARBITR: Difference between revisions

Qwertyxp2000 (talk | contribs)
→Tips: cpu players are... uhhh... sugar honey ice tea... so why use it for storm pinks? Also it's not bait, whoever added it is awful (that's me back a few years ago)
Qwertyxp2000 (talk | contribs)
→Tips: caveats exist
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*Don't get complacent with the ARBITR; the opponent may still try to pop or remove it.
*Don't get complacent with the ARBITR; the opponent may still try to pop or remove it.
**[[Return to Sender]] is a common removal against this.  
**[[Return to Sender]] is a common removal against this.  
**[[Robo Monkey (BCS)|Robo Monkey]] with at least +25 ATK with all shots is enough to pop it in a single turn.
**[[Robo Monkey (BCS)|Robo Monkey]] with at least +25 ATK with all shots is enough to pop it in a single turn, unless the ARBITR has health buffs.
*Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression.
*Some decks, including aggro decks, may add ARBITR as an anti-aggro Bloon. Have some Monkeys in a deck to avoid losing all aggression.
**Ezili's Hex ability is an easy way against an ARBITR, dealing very high damage to it.
**Ezili's Hex ability is an easy way against an ARBITR, dealing very high damage to it.