Banana Farm (BCS): Difference between revisions
Planterror (talk | contribs) →Tips: updating to be more modern, a lot of players on ladder run farm in decks that don't use it well. |
Qwertyxp2000 (talk | contribs) →Tips: the multifarm tip feels like it's still relevant, as it tells whether to use more or less farms equipped as part of a deck, and you'd often bring farm for the acceleration of Gold resources and why bring only one if Farm is so central to a strategy? |
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*Farm is extremely useful early for affording stronger offenses that your opponent can’t keep up on. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]]. | *Farm is extremely useful early for affording stronger offenses that your opponent can’t keep up on. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]]. | ||
*Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards. | *Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards. | ||
*Running more than one Banana Farm card is recommended for decks that center around frequent spending or gaining a Gold advantage. | |||
==Update history== | ==Update history== | ||