Popseidon: Difference between revisions
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'''Popseidon''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Alongside a new separate Ice Jet ability that additionally summons a freezing wave, Popseidon gains two lateral tridents shot independently to the main trident, in an arc of 45° (60° with 0-5-1). | '''Popseidon''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Alongside a new separate Ice Jet ability that additionally summons a freezing wave, Popseidon gains two lateral tridents shot independently to the main trident, in an arc of 45° (60° with 0-5-1). | ||
Both tridents do more damage. Base range also increases from 32 to 40 (43.2 to 54 on water). Popseidon's Ice Jet ability summons a wave that deals 70 to all Bloons (+70 bonus to [[Frozen]] Bloons) except those with Purple and White immunities, in addition to Ice Jet projectiles that do 30 damage instead of 20 and also bounce off the edges of the map. | Both tridents do more damage and attack twice as fast. Base range also increases from 32 to 40 (43.2 to 54 on water). Popseidon's Ice Jet ability summons a wave that deals 70 to all Bloons (+70 bonus to [[Frozen]] Bloons) except those with Purple and White immunities, in addition to Ice Jet projectiles that do 30 damage instead of 20 and also bounce off the edges of the map. | ||
==Mechanics== | ==Mechanics== | ||
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*Increased base damage from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons. | *Increased base damage from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons. | ||
*Wavelet damage increased from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons. | *Wavelet damage increased from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons. | ||
*Attack cooldown is halved from 1.5s to 0.75s | |||
Like previous upgrades, tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. All tridents and wavelets also have 25 pierce. | Like previous upgrades, tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. All tridents and wavelets also have 25 pierce. | ||
===Ice Jet=== | ===Ice Jet=== | ||
[[File:BTD6 Mermonkey RogueWaveUpgradedAAIcon.png|50px|right]] | [[File:BTD6 Mermonkey RogueWaveUpgradedAAIcon.png|50px|right]] | ||
Popseidon's Ice Jet is separated from Arctic Knights. After activation, the Mermonkey stops the trident attack, triggers a wave that deals 70 frigid damage (+70 bonus to [[Frozen]] Bloons) to all Bloons on screen and applies a 50% slowdown effect on all damaged Bloons for 8 seconds, with a visual frozen effect that doesn't actually apply frozen immunity for the duration, then rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 30 damage that doesn't penetrate multiple layers and 240 pierce. Ice balls can bounce off obstacles and the edges of the map, and can rehit bloons after bouncing off obstacles. They last for up to 15 seconds on screen, and have a cap of 20 seconds if lifespan is increased through external buffs. | Popseidon's Ice Jet is separated from Arctic Knights. After activation, the Mermonkey stops the trident attack, triggers a wave that deals 70 frigid damage (+70 bonus to [[Frozen]] Bloons) to all Bloons on screen and applies a 50% slowdown effect on all damaged Bloons for 8 seconds, with a visual frozen effect that doesn't actually apply frozen immunity for the duration, then rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 30 damage that doesn't penetrate multiple layers and 240 pierce. Ice balls can bounce off obstacles and the edges of the map, and can rehit bloons after bouncing off obstacles. They last for up to 15 seconds on screen, and have a cap of 20 seconds if lifespan is increased through external buffs. | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.1|section=y}} | {{Incomplete|.}}{{BTD6 last updated|52.1|section=y}} | ||
For a fairly high price, Popseidon is a powerful T5 that easily clears out smaller blimps and {{BTD6|Super Ceramic}}s alike, but has damage type issues and a lack of single-target damage. Due to its lack of White and Purple popping, it is more suitable for late-game when combined with additional defenses that can deal with Round 95's excess of Purples. Use its ability against a fast rush of Bloons. | For a fairly high price, Popseidon is a powerful T5 that easily clears out smaller blimps and {{BTD6|Super Ceramic}}s alike, but has damage type issues and a lack of single-target damage. Due to its lack of White and Purple popping, it is more suitable for late-game when combined with additional defenses that can deal with Round 95's excess of Purples. Use its ability against a fast rush of Bloons. | ||