Popseidon: Difference between revisions
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'''Popseidon''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Alongside a new separate Ice Jet ability that additionally summons a freezing wave, Popseidon gains two lateral tridents shot independently to the main trident, in an arc of 45° (60° with 0-5-1). | '''Popseidon''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. Alongside a new separate Ice Jet ability that additionally summons a freezing wave, Popseidon gains two lateral tridents shot independently to the main trident, in an arc of 45° (60° with 0-5-1). | ||
Both tridents do more damage. Base range also increases from 32 to 40 (43.2 to 54 on water). Popseidon's Ice Jet ability summons a wave that deals 70 to all Bloons (+70 bonus to [[Frozen]] Bloons) except those with Purple and White immunities, in addition to Ice Jet projectiles that do 30 damage instead of 20 and also bounce off the edges of the map. | Both tridents do more damage and attack twice as fast. Base range also increases from 32 to 40 (43.2 to 54 on water). Popseidon's Ice Jet ability summons a wave that deals 70 to all Bloons (+70 bonus to [[Frozen]] Bloons) except those with Purple and White immunities, in addition to Ice Jet projectiles that do 30 damage instead of 20 and also bounce off the edges of the map. | ||
==Mechanics== | ==Mechanics== | ||
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*Increased base damage from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons. | *Increased base damage from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons. | ||
*Wavelet damage increased from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons. | *Wavelet damage increased from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons. | ||
*Attack cooldown is halved from 1.5s to 0.75s | |||
Like previous upgrades, tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. All tridents and wavelets also have 25 pierce. | Like previous upgrades, tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. All tridents and wavelets also have 25 pierce. | ||
===Ice Jet=== | ===Ice Jet=== | ||
[[File:BTD6 Mermonkey RogueWaveUpgradedAAIcon.png|50px|right]] | [[File:BTD6 Mermonkey RogueWaveUpgradedAAIcon.png|50px|right]] | ||
Popseidon's Ice Jet is separated from Arctic Knights. After activation, the Mermonkey stops the trident attack, triggers a wave that deals 70 frigid damage (+70 bonus to [[Frozen]] Bloons) to all Bloons on screen and applies a 50% slowdown effect on all damaged Bloons for 8 seconds, with a visual frozen effect that doesn't actually apply frozen immunity for the duration, then rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 30 damage that doesn't penetrate multiple layers and 240 pierce. Ice balls can bounce off obstacles and the edges of the map, and can rehit bloons after bouncing off obstacles. They last for up to 15 seconds on screen, and have a cap of 20 seconds if lifespan is increased through external buffs. | Popseidon's Ice Jet is separated from Arctic Knights. After activation, the Mermonkey stops the trident attack, triggers a wave that deals 70 frigid damage (+70 bonus to [[Frozen]] Bloons) to all Bloons on screen and applies a 50% slowdown effect on all damaged Bloons for 8 seconds, with a visual frozen effect that doesn't actually apply frozen immunity for the duration, then rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 30 damage that doesn't penetrate multiple layers and 240 pierce. Ice balls can bounce off obstacles and the edges of the map, and can rehit bloons after bouncing off obstacles. They last for up to 15 seconds on screen, and have a cap of 20 seconds if lifespan is increased through external buffs. | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.1|section=y}} | {{Incomplete|.}}{{BTD6 last updated|52.1|section=y}} | ||
For a fairly high price, Popseidon is a powerful T5 that easily clears out smaller blimps and {{BTD6|Super Ceramic}}s alike, but has damage type issues and a lack of single-target damage. Due to its lack of White and Purple popping, it is more suitable for late-game when combined with additional defenses that can deal with Round 95's excess of Purples. Use its ability against a fast rush of Bloons. | For a fairly high price, Popseidon is a powerful T5 that easily clears out smaller blimps and {{BTD6|Super Ceramic}}s alike, but has damage type issues and a lack of single-target damage. Due to its lack of White and Purple popping, it is more suitable for late-game when combined with additional defenses that can deal with Round 95's excess of Purples. Use its ability against a fast rush of Bloons. | ||
Revision as of 03:13, 16 April 2026
| Tower | Mermonkey — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 70,000 | |
| Cash cost | $44,200 — Easy $52,000 — Medium $56,160 — Hard $62,400 — Impoppable | |
Popseidon is the Mermonkey's path 2 tier 5 upgrade in Bloons TD 6. Alongside a new separate Ice Jet ability that additionally summons a freezing wave, Popseidon gains two lateral tridents shot independently to the main trident, in an arc of 45° (60° with 0-5-1).
Both tridents do more damage and attack twice as fast. Base range also increases from 32 to 40 (43.2 to 54 on water). Popseidon's Ice Jet ability summons a wave that deals 70 to all Bloons (+70 bonus to Frozen Bloons) except those with Purple and White immunities, in addition to Ice Jet projectiles that do 30 damage instead of 20 and also bounce off the edges of the map.
Mechanics
Trident
The trident attack gains the following benefits compared to Arctic Knight:
- Increased base damage from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons.
- Wavelet damage increased from 8 to 15, and does +7.5 damage to frozen Bloons and +15 damage to MOAB-class Bloons.
- Attack cooldown is halved from 1.5s to 0.75s
Like previous upgrades, tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. All tridents and wavelets also have 25 pierce.
Ice Jet

Popseidon's Ice Jet is separated from Arctic Knights. After activation, the Mermonkey stops the trident attack, triggers a wave that deals 70 frigid damage (+70 bonus to Frozen Bloons) to all Bloons on screen and applies a 50% slowdown effect on all damaged Bloons for 8 seconds, with a visual frozen effect that doesn't actually apply frozen immunity for the duration, then rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 30 damage that doesn't penetrate multiple layers and 240 pierce. Ice balls can bounce off obstacles and the edges of the map, and can rehit bloons after bouncing off obstacles. They last for up to 15 seconds on screen, and have a cap of 20 seconds if lifespan is increased through external buffs.
Like Arctic Knight, Popseidon gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target.
This ability has 45 seconds cooldown.
Stats
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1-5-0
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2-5-0
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0-5-1
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0-5-2
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
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| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $53,315 | $62,725 | $67,745 | $75,270 | $37,321 | $43,908 | $47,422 | $52,689 |
| 1-5-0 | $53,440 | $62,875 | $67,905 | $75,450 | $37,408 | $44,013 | $47,534 | $52,815 |
| 2-5-0 | $53,650 | $63,125 | $68,175 | $75,750 | $37,555 | $44,188 | $47,723 | $53,025 |
| 0-5-1 | $53,485 | $62,925 | $67,960 | $75,510 | $37,440 | $44,048 | $47,572 | $52,857 |
| 0-5-2 | $53,725 | $63,205 | $68,260 | $75,845 | $37,608 | $44,244 | $47,782 | $53,092 |
Strategy
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: . |
For a fairly high price, Popseidon is a powerful T5 that easily clears out smaller blimps and Super Ceramics alike, but has damage type issues and a lack of single-target damage. Due to its lack of White and Purple popping, it is more suitable for late-game when combined with additional defenses that can deal with Round 95's excess of Purples. Use its ability against a fast rush of Bloons.
0-5-2 is preferred for its homing tridents (much more consistency and less pierce wastage), Camo detection, and potentially massive range when paired with other X-X-2 Mermonkeys. 2-5-0 forgoes all of this for improved single-target DPS.
Update history
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— Update notes
Ice Jet: Projectile lifespan is now capped at 20 seconds
Ice Jet: Projectile damage type changed ― Shatter → Plasma
— Update notes
Overall cost reduced by $625 (due to cost changes for previous tiers)
Central trident: pierce increased ― 16 → 18
Side trident: pierce increased ― 16 → 18
Central split trident: pierce decreased ― 24 → 18
Side split trident: pierce increased ― 16 → 18
Projectile arc reduced ― 60° → 45°
- Note: 0-5-2 crosspath projectile arc remains the same
Trident: damage type changed ― Plasma → Frigid
- Note: Projectile will be destroyed when hitting White properties
Ability: damage type changed ― Plasma → Frigid
- Note: Projectile will be destroyed when hitting White properties
Ability: projectiles now carry over 1 round
— Update notes
Ice Jet: Projectiles pass through White or Zebra Bloons if they can't damage them, instead of destroying the projectile
Ice Jet: Projectile lifespan reduced ― 20s → 15s (undocumented)
- 2-5-0
Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented)
- Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
— Update notes
Trident: Freeze duration increased ― 0.3s → 0.8s
Split trident: Freeze duration increased ― 0.3s → 0.8s
Trident: Now passes through White Bloon properties unless it can damage them
Ability wave: Damage type changed ― Shatter → Frigid
- Note: Can damage Lead but not Purple or White
Ability wave: Damage increased ― 9 → 70
- 0-5-1
Lateral Trident: Arc increased ― 45° → 60°
- Note: 0-5-2 unchanged at 60°
— Update notes
Overall cost reduced by $300 (due to cost changes for previous tiers)
Main and split projectiles: Damage increased ― 12 → 15
Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +12 → +15
Main and split projectiles: Bonus damage to frozen Bloons increased ― +6 → +7.5 (undocumented)
— Update notes
Upgrade cost reduced ― $52,000 → $48,000
Overall cost reduced by $4,400 (due to cost changes for previous tiers)
Side trident: Pierce increased ― 18 → 25
Ability: Projectiles can now re-hit targets after bouncing from a map border (bug fix)
- Note: Previously they could only re-hit if bounced from an obstacle
Ability: Permafrost duration increased ― 6s → 8s
Ability: Permafrost now affects up to 10 layers under the initial layer
Ability: Flood Now deals +70 bonus damage to Frozen Bloons
Ability: Flood now applies Freeze and Permafrost to BADs and Boss Bloons (bug)
- Note: These Bloons won't be stopped for the Freeze but will take the extra damage, their speed is still reduced by Permafrost.
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
- 2-5-0
Ability: Projectile lifespan increased ― 10s → 15s
Ice Jet — Flood: No longer applies Freeze or Permafrost to BADs and Boss Bloons (bug fix)
Overall cost reduced by $975 (due to cost changes for previous tiers)
Ice Jet: Projectile speed increased ― 200 units/s → 220 units/s (undocumented)
Trident: Projectile speed increased ― 100 units/s → 110 units/s
Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 1-5-0
Trident and Side Tridents: Attack cooldown reduced ― 0.51s → 0.48s (attack speed increased by 6.25%)
- Note: The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-5-0
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
Trident and Side Tridents: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%)
- Note: The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 0-5-1, 0-5-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
— Update notes
Upgrade cost increased ― $48,000 → $52,000
Overall cost increased by $4,300 (due to cost changes for previous tiers)
Range reduced ― 50 → 40
— Update notes
Overall cost increased by $625 (due to cost changes for previous tiers)
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
Trident: Projectile speed increased ― 110 units/s → 130 units/s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
Overall projectile distance remains unchanged (200 units) for all crosspaths
Trident: Attack cooldown increased ― 0.6s → 0.75s (attack speed reduced by 20%)
- Stacks with 1-5-0 Trident Efficiency crosspath ― 0.48s → 0.6s
- Stacks with 2-5-0 Trident Swiftness crosspath ― 0.33s → 0.4125s
Ability: Projectile speed increased ― 220 units/s → 260 units/s
- Note: Projectile distance increased ― 3,300 units → 3,900 units
- Stacks with 2-5-0 Trident Swiftness crosspath ― 330 units/s → 390 units/s
- In this case the projectile distance is increased ― 4,950 units → 5,850 units
- 0-5-1, 0-5-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
Screenshots
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Popseidon for all crosspaths
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The main attack for Popseidon, including the main trident, side trident, and wavelets
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Ice Jet ability against blimps and bloons
Assets
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Portrait
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Icon
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Ability icon
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Insta Monkey icon
Trivia
- Internally, the ability is named
RogueWave, according to its ability icon artwork's filename.
In other languages
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Add the upgrade names and upgrade descriptions |
Navigation
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