Abyssal Warrior: Difference between revisions

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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed}}
{{BTD6 last updated|52.0|section=y}}
{{BTD6 last updated|53.2|section=y}}
Abyssal Warrior is quite flexible for supplemental damage and support. Its support output is great for slowing down early MOABs and BFBs, plus a much more effective percentage pierce bonus, while its damage output is quite reliable. Its tentacles can one-shot Ceramics that come out of MOABs, while its tridents do decent all-around bloon damage and bloon slowdown. Its percentage pierce bonus pairs very well with [[Spike Factory (BTD6)|Spike Factory]], especially [[Perma-Spike (BTD6)|Perma-Spike]] which already has high pierce. It remains very strong on [[Race (BTD6)|Race]] conditions with its high damage and pierce from tentacles, especially if all tentacles can be used.
Abyssal Warrior stands out for assisting Round 40 due to its dual MOAB slow and tentacle one-shots on Ceramics, while continuing to be relevant later on with its lower-tier blimp slowdown and substantial percentage pierce buffs. Its tridents and tentacles do great all-around damage even without the Ceramic one-shot. Its percentage pierce bonus pairs very well with [[Spike Factory (BTD6)|Spike Factory]], especially [[Perma-Spike (BTD6)|Perma-Spike]] which already has high pierce. In [[Race (BTD6)|Race]] conditions, it remains strong with its high damage and pierce, especially if all tentacles can be used.


Like [[Abyss Dweller]], crosspathing is situational, with 4-1-0 preferred if camo detection isn't a concern, though 4-0-1 is better against spaced Bloons or if needing camo detection. 4-1-0 is preferred in Race conditions.
Like [[Abyss Dweller]], crosspathing is situational. 4-0-2 is preferred in general gameplay, making it buff more towers in range and improve reach of its tentacles, though 4-0-1 is enough if not revolving around a Mermonkey strategy. Additionally, its higher trident damage makes homing tridents worth it. 4-1-0 is preferred in Race conditions. 4-2-0's freeze can double-dip slowdown against Ceramics and below, but can harm strategies that have a Frozen weakness.


==Update history==
==Update history==