Adora, High Priestess (BCS): Difference between revisions

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==Strategy==
==Strategy==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
Adora's kit revolves around anti-burn tech that results in her being a very niche pick in competitive games. Her Sun Shield forces opponents to spend more time developing power in their OTK, which can be helpful in control scenarios against opponents like [[Zee Jay (BCS)|Zee Jay]] and [[Quincy (BCS)|Quincy]]'s OTK decks. She also has great anti-burn deck potential with the ability to limit damage from early 0 delay Bloons such as [[Pink Bloon (BCS)|Pink Bloon]]s and heal back up to full health with her Ultimate Sacrifice ability.
Adora's kit revolves around her trying to scale up to high amounts of Orbs Of Light. Her orbs, although not strong at first, can be quite powerful when given enough time. Her Sun Shield forces opponents to spend more time developing more health on their Bloons or having to find and use cards like [[Haunting Night]] in their OTK, which can be helpful in control scenarios against opponents like [[Zee Jay (BCS)|Zee Jay]] and [[Quincy (BCS)|Quincy]]'s OTK decks. She also has great anti-burn deck potential with the ability to limit damage from early 0 delay Bloons such as [[Pink Bloon (BCS)|Pink Bloon]]s and heal back up to full health with her Ultimate Sacrifice ability.


Outside of these interactions, she is often outclassed by other control heroes such as [[Obyn Greenfoot (BCS)|Obyn Greenfoot]], who can build up a respectable amount of shield to resist other OTK decks, as well as being more resistant to the opponent's cards.
Outside of these interactions, she is often outclassed by other control heroes such as [[Obyn Greenfoot (BCS)|Obyn Greenfoot]], who can build up a respectable amount of shield to resist other OTK decks, as well as being more resistant to the opponent's cards. Adora’s weakness at the beginning of the game in particular is a big weakness of hers, as she gets easily rushed down by archetypes that can attack her immediately. Orbs Of Light having random targeting makes her use against archetypes like Aggro or Tempo questionable, as she may fail to deal with strong threats until they’re already at 0 delay, where multiple cards can deal with Sun Shield.


===Tips===
===Tips===
;Playing with Adora
;Playing with Adora
*Do not be afraid to get rid of your sun shield passive if you suspect no danger will come that turn.
*Sun Shield is quite powerful when obtained with many Orbs. Keeping Sun Shield up as much as possible is a priority for Adora, especially later when having Sun Shield down for one or two turns may result in Adora being OTK’d.
*Keep weak monkeys in hand (or on board if needed early), such as [[Barrel of Monkeys]], to use as fodder for sacrifices when needed. This will make your overall defense weaker, but allow room for healing up damage otherwise prevented by an extra Monkey.
*Keep weak monkeys in hand (or on board if needed early), such as [[Barrel of Monkeys]], to use as fodder for sacrifices when needed. This will make your overall defense weaker, but allow room for healing up damage otherwise prevented by an extra Monkey.
*Sacrificing for orbs is generally not worth it alone, as it leaves you vulnerable until you get her sun shield up again. Try to time sacrifices to heal damage taken, and use Orbs of Light to deal damage to incoming Bloons if already full on Bloontonium.
*Sacrificing is tricky to find the right time to do it, but it is generally best done when you are in no immediate danger, you have a bit of health to heal, or sacrificing for an extra orb alone is safe. Sacrificing while in dangerous situations can often result in Adora losing.


;Facing against Adora
;Facing against Adora
*OTK decks must factor in the damage done to their OTK Bloon by Sun Shield, ranging from 60 to 240 damage depending on how many orbs Adora has. [[Triple Threat Bloon]] OTK decks can build up shield to prevent damage, while [[Rad Bloon]] OTK decks may be forced to use [[Double Trouble]] to duplicate a 0 delay Rad to deal enough damage.
*OTK decks must factor in the damage done to their OTK Bloon by Sun Shield, ranging from 60 to 240 damage depending on how many orbs Adora has. [[Triple Threat Bloon]] OTK decks can build up shield to prevent damage, while [[Rad Bloon]] OTK decks may use [[Double Trouble]] to duplicate a 0 delay Rad to deal enough damage.
*Cards such as [[Haunting Night]] can prevent Adora from activating her Sun Shield that turn.
*Cards such as [[Haunting Night]] can prevent Adora from activating her Sun Shield that turn.
*Adora can only hit at most 3 Bloons with her Sun Shield. This allows certain aggro decks such as Swarm decks to absorb hits while the large [[Spooky Bloon]] or [[Bolstered Bloon]] hits her unscathed.
*Adora can only hit at most 3 Bloons with her Sun Shield. This allows certain aggro decks such as Swarm decks to absorb hits while a larger [[Spooky Bloon]] or [[Bolstered Bloon]] hits her unscathed. Since Adora will typically only deal 60 - 90 damage with Sun Shield, rushing Adora before she can scale more is generally a good idea.


== Update history ==
== Update history ==