Herald of Everfrost: Difference between revisions
Qwertyxp2000 (talk | contribs) →Stats: paragon cost not here |
Qwertyxp2000 (talk | contribs) Diamondback |
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* [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position, if present, and also prevents it from setting up its Reality Shield. | * [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position, if present, and also prevents it from setting up its Reality Shield. | ||
* [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks, and its heat meter does not gain 25%. | * [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks, and its heat meter does not gain 25%. | ||
* [[Diamondback]]: Does not produce Diamond Bloons or other spawns, and one segment is not removed. | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|54.0|section=y}} | ||
The Herald of Everfrost is a cheap but very effective supporting Paragon for [[Boss Events]] and [[Freeplay]]. Instead of DPS, its value comes from its massive bonus damage via Bloon debuffs and an ability capable of skipping Boss skull effects and freezing even {{BTD6|BAD}}s. Towers that work well with {{BTD6|Super Brittle}} perform even better with it. The Cold bonus is not too impactful, though it has a strong synergy with [[Popseidon]] especially with its ability. | The Herald of Everfrost is a cheap but very effective supporting Paragon for [[Boss Events]] and [[Freeplay]]. Instead of DPS, its value comes from its massive bonus damage via Bloon debuffs and an ability capable of skipping Boss skull effects and freezing even {{BTD6|BAD}}s. Towers that work well with {{BTD6|Super Brittle}} perform even better with it. The Cold bonus is not too impactful, though it has a strong synergy with [[Popseidon]] especially with its ability. | ||
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*[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb. | *[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb. | ||
*[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided. | *[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided. | ||
*[[Dreadbloon (BTD6)|Dreadbloon]]: Its best matchup against all except Primary immunity, potentially skipping the Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before the second (Military → Magic) or third (Magic → Support) skulls for the best results. | *[[Dreadbloon (BTD6)|Dreadbloon]]: Its best matchup against all except Primary immunity, potentially skipping the non-Elite Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before the second (Military → Magic) or third (Magic → Support) skulls for the best results. Still effective against the Elite version but not as powerful due to the immunities looping twice. | ||
*[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]]. | *[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]]. | ||
*[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss. | *[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss. | ||
*[[Diamondback (BTD6)|Diamondback]]: Having an extra segment for Diamondback adds more hitbox for its own debuffs upon hitting segments, though it also leaves more area to deplete pierce partially. | |||
If the Paragon is mainly used for the damage debuff, getting a high degree is important to maximize the uptime, but it cannot reach full uptime without an external attack speed buff, and they do benefit reducing the long cooldown of the Fimbulwinter ability as well as cooling Blastapopoulos faster. Obtaining at least full uptime for the damage debuff requires {{BTD6 mk|Paragon of Power}}<!--"requires [mk] and at least D78" is necessary to add if the MK is a full prereq--> and at least Degree 78,<!--20*.617284*.8083=9.97901314--> with this MK and Degree 91 together having about 103%<!--10/(20*.598444*.8083)--> uptime. The direct damage increases are not too significant, but can help to an extent. Otherwise, if the Paragon is mainly used for skull skip, then Degree 1 is enough if the player buys it several rounds in advance. | If the Paragon is mainly used for the damage debuff, getting a high degree is important to maximize the uptime, but it cannot reach full uptime without an external attack speed buff, and they do benefit reducing the long cooldown of the Fimbulwinter ability as well as cooling Blastapopoulos faster. Obtaining at least full uptime for the damage debuff requires {{BTD6 mk|Paragon of Power}}<!--"requires [mk] and at least D78" is necessary to add if the MK is a full prereq--> and at least Degree 78,<!--20*.617284*.8083=9.97901314--> with this MK and Degree 91 together having about 103%<!--10/(20*.598444*.8083)--> uptime. The direct damage increases are not too significant, but can help to an extent. Otherwise, if the Paragon is mainly used for skull skip, then Degree 1 is enough if the player buys it several rounds in advance. | ||