Bloon Exclusion Zone (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|55.2|section=y}} | |||
{{BTD6 last updated| | Bloon Exclusion Zone is an expensive late game carry with incredible late-game damage and knockback. It can easily handle dense rounds and even the {{BTD6|BAD}}, but needs support to damage {{BTD6|DDT}}s. {{BTD6|Acidic Mixture Dip}} is the cheapest option and also boosts its damage, though this can be difficult space-wise. In this case it should be paired with 4 AMDs, two 2-2-0 and two 2-0-1, all isolated to only give AMD to the BEZ, with one upgraded to {{BTD6|Stronger Stimulant}}. Other anti-Lead options such as {{BTD6|Embrittlement}}, [[Glue Strike (BTD6)|Glue Strike]], or [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] still work. {{BTD6|Overclock}} is also a great support option for it, but is expensive to get given its own high cost. | ||
Bloon Exclusion Zone is an expensive late game carry with incredible late-game damage and knockback. It can easily handle dense rounds and even the {{BTD6|BAD}}, but needs support to damage {{BTD6|DDT}}s. {{BTD6|Acidic Mixture Dip}} is the cheapest option and also boosts its damage, though this can be difficult space-wise. In this case it should be paired with 4 AMDs, | |||
Bloon Exclusion Zone is best placed near the end of tracks to shoot into bloons to more effectively handle Ceramics. It has great range, but is not quite global range when placed near the edge of the map. It is an especially great pick on [[Sanctuary]] due to the central choke point and center bloons spreading out allowing for all of the buckshot to hit targets. | Bloon Exclusion Zone is best placed near the end of tracks to shoot into bloons to more effectively handle Ceramics. It has great range, but is not quite global range when placed near the edge of the map. It is an especially great pick on [[Sanctuary]] due to the central choke point and center bloons spreading out allowing for all of the buckshot to hit targets. | ||
2-0-5 does significantly more damage than 0-2-5 and gets better AMD uptime. Increased accuracy from [[Focused Firing (BTD6)|Focused Firing]] also greatly improves its damage output when firing down straight lines. | 2-0-5 does significantly more damage than 0-2-5 and gets better AMD uptime. Increased accuracy from [[Focused Firing (BTD6)|Focused Firing]] also greatly improves its damage output when firing down straight lines. 0-2-5's greater rate of Ceramic knockback is less relevant than extra raw damage due to BEZ's role shifting to high damage, unlike its predecessor, [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. | ||
==Update history== | ==Update history== | ||
Latest revision as of 15:45, 22 June 2026
| Upgraded to 6 barrels and massively increased damage. Bloons are excluded from existence. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Dartling Gunner | 3 | 5 | |
| XP cost | 55,000 | ||
|---|---|---|---|
| Cash cost | $49,300 — Easy $58,000 — Medium $62,640 — Hard $69,600 — Impoppable | ||
Bloon Exclusion Zone is the Dartling Gunner's path 3 tier 5 upgrade in Bloons TD 6. It gains two extra turrets, six in total, effectively granting 1.5× attack speed (from 0.3s to 0.2s) compared to Bloon Area Denial System, and has even more pierce (4 to 6), damage (3 to 6), and projectiles per shot (6 to 12). All barrels are even taller than the predecessor, the tallest at 42 z-units. The increased height allows some barrels to pass over certain obstacles. The "Target Independent" targeting option is modified to target First, Last, Close, Strong, First, Strong.
If crosspathed with Laser Shock, the bonus shocked damage and damage-over-time are both increased from +2 to +4.
Stats
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1-0-5
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2-0-5
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0-1-5
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0-2-5
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-5 | $63,920 | $75,200 | $81,215 | $90,240 | $44,744 | $52,640 | $56,851 | $63,168 |
| 1-0-5 | $64,175 | $75,500 | $81,540 | $90,600 | $44,923 | $52,850 | $57,078 | $63,420 |
| 2-0-5 | $64,940 | $76,400 | $82,510 | $91,680 | $45,458 | $53,480 | $57,757 | $64,176 |
| 0-1-5 | $64,130 | $75,450 | $81,485 | $90,540 | $44,891 | $52,815 | $57,040 | $63,378 |
| 0-2-5 | $64,935 | $76,400 | $82,510 | $91,680 | $45,455 | $53,480 | $57,757 | $64,176 |
Strategy
[edit | edit source]Bloon Exclusion Zone is an expensive late game carry with incredible late-game damage and knockback. It can easily handle dense rounds and even the BAD, but needs support to damage DDTs. Acidic Mixture Dip is the cheapest option and also boosts its damage, though this can be difficult space-wise. In this case it should be paired with 4 AMDs, two 2-2-0 and two 2-0-1, all isolated to only give AMD to the BEZ, with one upgraded to Stronger Stimulant. Other anti-Lead options such as Embrittlement, Glue Strike, or Monkey Intelligence Bureau still work. Overclock is also a great support option for it, but is expensive to get given its own high cost.
Bloon Exclusion Zone is best placed near the end of tracks to shoot into bloons to more effectively handle Ceramics. It has great range, but is not quite global range when placed near the edge of the map. It is an especially great pick on Sanctuary due to the central choke point and center bloons spreading out allowing for all of the buckshot to hit targets.
2-0-5 does significantly more damage than 0-2-5 and gets better AMD uptime. Increased accuracy from Focused Firing also greatly improves its damage output when firing down straight lines. 0-2-5's greater rate of Ceramic knockback is less relevant than extra raw damage due to BEZ's role shifting to high damage, unlike its predecessor, Bloon Area Denial System.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| “ | As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We’re happy enough with its time in the wild to make some first impression changes here which we hope you’ll continue to enjoy. — Update notes |
” |
Overall cost reduced by $200 (due to cost changes for previous tiers)
Now applies knockback to non-MOAB-Class Bloons
| “ | Bloon Exclusion Zone’s price has as well been reduced slightly for edge case balance. — Update notes |
” |
Upgrade cost reduced ― $60,000 → $58,000
Overall cost reduced by $2,150 (due to cost changes for previous tiers)
Overall cost reduced by $400 (due to cost changes for previous tiers)
| “ | Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. — Update notes |
” |
Salvo: attack cooldown decreased ― 1.8s → 1.5s
| “ | The bottom path Bloon Exclusion Zone on the Dartling has had a lot of talk about damage types, with points raised on the viability here due to the high price. It did recently get a strong buff from the T3 up, but in order to work more into other synergies we have decided to finally do a damage type change here as well, starting from early on in the path. — Update notes |
” |
Damage Type changed ― Sharp → Shatter
- 1-0-5, 2-0-5
Focus Firing crosspath grants +25% distance to projectiles
| “ | Focused Firing’s distance bonus on 203 due to how it is setup with projectile speed dropoff was a bit less than this written ‘25%’ realistically closer to 18.75%, so this number has been increased enough to give it roughly a true 30% increase in distance. — Update notes |
” |
- 1-0-5, 2-0-5
Focused Firing distance bonus ― 25% → 40%
- Note: Patch notes lists 203 but this is a typo
| “ | BADS on the bottom currently feels like it brings far too much power to carry the midgame for cheap so price is being shifted around from the T5 down into the T4. — Update notes |
” |
Upgrade cost reduced ― $58,000 → $54,000
Overall cost is unchanged (due to cost changes for previous tiers)
| “ | While admittedly difficult to handle at T3, the recent changes made to attempt to give Buckshot an easier growth into BADS overall backfired and were a failure. Looking back, the difficult T3 required attention but was still not bad if used correctly and the improved handling at T4 was far worth this effort in the end. That seemed fine enough before and we don't like how it has ended up so walking those changes back. We have to admit when we miss and thanks for continued discussion on bottom path. — Update notes |
” |
Upgrade cost increased ― $54,000 → $58,000
Overall cost is unchanged (due to cost changes for previous tiers)
| “ | We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks — Update notes |
” |
- 2-0-5
Laser Shock: Bonus damage to shocked Bloons increased ― +1 → +6
Laser Shock: DoT damage increased ― 1 → 6
| “ | Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. — Update notes |
” |
Turn rate increased ― 360 → 440
| “ | Buckshot is statted high in theory but in practice requires far too much babysitting, since higher tiers are already heavy hitters we’re boosting up the base rate for the path with a damage tradeoff to make it less of a chore to use. — Update notes |
” |
Overall cost reduced by $400 (due to cost changes for previous tiers)
Damage decreased ― 8 → 6
Attack cooldown reduced ― 1.5s → 1.2s (attack speed increased by 25%)
- Notes: Attack interval decreased ― 0.25s → 0.2s
- Stacks with 0-2-5 Faster Barrel Spin crosspath:
- Attack cooldown ― 0.99s → 0.792s
- Attack interval ― 0.2475s → 0.198s
- 2-0-5
Laser Shock: Damage per tick over time reduced ― 6 → 4
Laser Shock: Bonus damage to shocked Bloons decreased ― +6 → +4
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Bloon Exclusion Zone in-game for all crosspaths
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Bloon Exclusion Zone projectile for all upgrades except Laser Shock
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Bloon Exclusion Zone projectile for Laser Shock
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Dartling Easter Egg cosmetic for all upgrades except Laser Shock
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Dartling Easter Egg cosmetic for Laser Shock
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | منطقة إبعاد البالونات تمت ترقيته إلى 6 مواسير مع زيادة الضرر بشكل كبير. بالونات مستبعدة من الوجود. |
— | |
| Danish | Bloon-forbudszone Opgraderet til 6 geværløb og gør mere skade. Bloons holder simpelthen op med at eksistere. |
— | |
| German | Bloon-Ausschlusszone Verbesserung auf 6 Läufe und massiv erhöhter Schaden. Den Bloons wird die Existenz geraubt. |
— | |
| Spanish | Zona de exclusión de bloons Mejora a 6 cañones y aumenta mucho el daño. Elimina a los bloons de la existencia. |
— | |
| Spanish (LA) | Zona de exclusión de bloons Mejora a 6 cañones y aumenta mucho el daño. Elimina a los bloons de la existencia. |
— | |
| Finnish | Blooneilta poissuljettu vyöhyke Päivitetty 6 piippuun ja massiivisesti suurempaan vahinkoon. Bloonit suorastaan lakkaavat olemasta. |
— | |
| French | Zone d'exclusion de Bloons Amélioré à six canons avec augmentation massive des dégâts. Les Bloons sont bannis de l'existence. |
— | |
| Italian | Zona vietata ai bloon Ora presenta 6 canne e infligge danni enormemente maggiori. I bloon verranno spazzati via dall'esistenza. |
— | |
| Japanese | ブルーン立入禁止ゾーン 6銃身にグレードアップされており、ダメージも大幅に増加。ブルーンの存在自体が排除される。 |
— | |
| Korean | 풍선 제한 구역 포열을 6개로 업그레이드하고 공격력도 어마어마하게 증가합니다. 풍선이라는 존재를 아예 지워버립니다. |
— | |
| Dutch | Bloon-uitsluitingszone Opgewaardeerd tot 6 lopen en extreem veel meer schade. Bloons worden weggevaagd uit het bestaan. |
— | |
| Norwegian | Bloon-eksklusjonsområde Oppgrader til seks munninger og enormt mye mer skade. Bloons er ekskludert fra eksistens. |
— | |
| Polish | Strefa zamknięta dla blonów Ulepszony do 6 luf i znacznie zwiększone obrażenia. Blony są wykluczane z istnienia. |
— | |
| Portuguese (Brazil) | Zona de Exclusão de Bloons Melhoria para 6 canos e um aumento enorme no dano. Bloons são excluídos da existência. |
— | |
| Russian | Бесшаровая зона Стволов теперь 6, а урон ещё сильнее. От шаров не остаётся и следа. |
— | |
| Swedish | Bloonsäkerhetszon Uppgraderad till 6 eldrör och massivt större skada. Bloons upphör att existera. |
— | |
| Thai | โซนปลอดลูกโป่ง อัปเกรดเป็น 6 ลำกล้องและเพิ่มดาเมจขึ้นอย่างมหาศาล บลูนจะถูกลบออกจากการมีอยู่ |
— | |
| Turkish | Bloon İhraç Bölgesi 6 namluya yükseltildi ve son derece yüksek hasar verir. Bloon’ların varlığı silinir. |
— | |
| Chinese (simplified) | 气球禁区 升级为6管大炮,伤害大幅提升。气球全部消失。 |
— | |
| Chinese (traditional) | 氣球禁區 大幅增加傷害並升級到6管大炮。氣球將被全部消滅。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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