M.O.A.R Glaives (BTD6): Difference between revisions
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|54.3|section=y}} | ||
MOAR Glaives is solid mid-game tower for general Bloon cleanup, excelling against rounds such as 63, and the high ability of its glaives to bounce allowing it to function on [[Expert]] maps as well. However, it does effectively zero damage to [[MOAB-Class Bloon]]s, requiring other towers to break them. MOAR Glaives excels in [[Race]]s due to its high pierce, with {{BTD6|Ice Shards}} largely covering {{BTD6|Camo Bloon}}s and {{BTD6|Berserker Brew}} further boosting its damage, and its high pierce allows it to clean up the spawns of {{BTD6|Bloonarius}} as well. It also excels at cleanup of naturals in [[Boss Rush]], and for clearing groups of [[Diamond Bloon]]s consistently for cheap so that main [[Diamondback]] damagers can focus on the Boss itself. | |||
4-0-2 is the better crosspath by itself and pops {{BTD6|Lead Bloon}}s, as the +1 damage effectively pops more due to layer-skipping, but 4-2-0 becomes stronger with Berserker Brew. Despite its increased Ceramic damage, MOAR Glaives falls off as reliable cleanup for the late-game even with 4-2-0, so is mostly used for its mid-game strengths. 4-2-0 is also preferred against Diamond Bloons because they negate damage. | |||
==Update history== | ==Update history== | ||