MOAB Assassin (BTD6): Difference between revisions
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* Increased range by 5 [[Unit|units]], from 49 to 54 without bottom crosspath. | * Increased range by 5 [[Unit|units]], from 49 to 54 without bottom crosspath. | ||
With [[Frag Bombs (BTD6)|Frag Bombs]], its fragments deal +9 MOAB-class damage, and its ability also creates 16 fragments. | With [[Frag Bombs (BTD6)|Frag Bombs]], its fragments deal +9 MOAB-class damage, and its ability also creates 16 fragments. Fragments from the ability deal extra MOAB-class damage. | ||
== Assassinate MOAB Ability == | == Assassinate MOAB Ability == | ||
{{Screenshot needed|Assassin ability injuring a BFB into clumps or oneshot}} | {{Screenshot needed|Assassin ability injuring a BFB into clumps or oneshot}} | ||
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==Stats== | ==Stats== | ||
{{Outdated|Doesn't have fraggy ability 042 stats}} | |||
{{BTD6 stat list by tiers|Bomb Shooter|040}} | {{BTD6 stat list by tiers|Bomb Shooter|040}} | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|54.1|section=y}} | ||
MOAB Assassin is a guaranteed solution to Round 40 and Round 60, | MOAB Assassin is a guaranteed solution to Round 40 and Round 60, being able to one-shot both {{BTD6|MOAB}}s and moderately damaged {{BTD6|BFB}}s. It can be used alone or as a spammable option, having high grouped MOAB damage with its main attack and MOAB-class damage penetration dealing great damage against weakened targets. | ||
When spamming MOAB Assassins, {{BTD6|Striker Jones}} is the best [[Hero]] thanks to his plethora of buffs for Bomb Shooters and ability to reset MOAB Assassin's ability. {{BTD6|Primary Mentoring}} is also strongly recommended for MOAB Assassin spam, | When spamming MOAB Assassins, {{BTD6|Striker Jones}} is the best [[Hero]] thanks to his plethora of buffs for Bomb Shooters and ability to reset MOAB Assassin's ability. {{BTD6|Primary Mentoring}} is also strongly recommended for MOAB Assassin spam, for free T1 upgrades and faster ability cooldowns. 0-4-0 MOAB Assassin serves its purpose in the mid-game, but if intending to spam them into the late-game, especially with Primary Mentoring, 0-4-2 is recommended to better deal with hyperdense blimps on rounds such as 94, 96, and 98. 1-4-0 is actually not as good at grouped MOAB damage, as 0-4-2's frags deal more collateral and have better pierce synergies. | ||
For targeting priorities, Strong is usually the go-to, as doing so lets Assassin target the strongest blimps. However, when attempting to break down smaller blimps that are more dangerous (due to being closer to the exit) with either the main attack or ability, First is recommended. If attempting to break down a specific blimp that poses danger and is neither at the front nor the strongest blimp on the screen, set to [[Close]] and use the ability when the blimp passes over. | For targeting priorities, Strong is usually the go-to, as doing so lets Assassin target the strongest blimps. However, when attempting to break down smaller blimps that are more dangerous (due to being closer to the exit) with either the main attack or ability, First is recommended. If attempting to break down a specific blimp that poses danger and is neither at the front nor the strongest blimp on the screen, set to [[Close]] and use the ability when the blimp passes over. | ||