Trade Empire (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) tremp desc |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 20: | Line 20: | ||
Trade Empire grants the Monkey Buccaneer itself +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB-Class damage]] to all attacks. Additionally, [[Hot Shot (BTD6)|Hot Shot]] improves burn damage of its own grapes from 4 to 9. | Trade Empire grants the Monkey Buccaneer itself +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB-Class damage]] to all attacks. Additionally, [[Hot Shot (BTD6)|Hot Shot]] improves burn damage of its own grapes from 4 to 9. | ||
== Mechanics == | == Mechanics == | ||
{{screenshot needed|Screenshot of a selected Merchantman with the Trade Empire buff, along with all other affected Buccaneers (try 3 merchantmen as an example)}} | |||
Trade Empire can grant its buff to up to 20 other Merchantmen or Favored Trades. If more than 20 of them exist, Trade Empire firstly prioritizes granting the buff to Favored Trades over Merchantmen. Secondarily, it prioritizes granting the buff to towers upgraded to Merchantman earlier. The second prioritization does not apply upon reloading. | Trade Empire can grant its buff to up to 20 other Merchantmen or Favored Trades. If more than 20 of them exist, Trade Empire firstly prioritizes granting the buff to Favored Trades over Merchantmen. Secondarily, it prioritizes granting the buff to towers upgraded to Merchantman earlier. The second prioritization does not apply upon reloading. | ||