Final Boss: Difference between revisions

Qwertyxp2000 (talk | contribs)
→Mechanics: it's only after the boss death animation that the game "immediately" ends
Qwertyxp2000 (talk | contribs)
→Mechanics: lowercasing, also the quote marks i did last comment were to specify the "immediately" part
Line 4: Line 4:


==Mechanics==
==Mechanics==
The boss uses the Normal version on stage 1 and Elite on stages 2 and up (though [[Bloonarius (BTD6)|Bloonarius]] always uses its Normal-mode Bloon spawns even in Elite mode), and the boss's tier is the same as the stage number. In CHIMPS mode, the boss appears at tier 5 on stages 5 and up. If the player successfully pops the boss, the game ends immediately after the Boss's death animation even if there are still Bloons on-screen. Defeating the boss rewards the player with a choice between a [[Artifact|Legendary Artifact]] unique to the boss (replaced by another random Legendary Artifact if the player already has it) or tier 5 [[Insta Monkey]]s and allows them to extract one Artifact to use as a starting Artifact in future campaigns. The player loses if they fail to reach the final round, the boss escapes, or the player runs out of [[life|lives]]. Losing the battle or restarting after starting the first round costs one heart.
The boss uses the Normal version on stage 1 and Elite on stages 2 and up (though [[Bloonarius (BTD6)|Bloonarius]] always uses its Normal-mode Bloon spawns even in Elite mode), and the boss's tier is the same as the stage number. In CHIMPS mode, the boss appears at tier 5 on stages 5 and up. If the player successfully pops the boss, the game ends immediately after the boss's death animation even if there are still Bloons on-screen. Defeating the boss rewards the player with a choice between a [[Artifact|Legendary Artifact]] unique to the boss (replaced by another random Legendary Artifact if the player already has it) or tier 5 [[Insta Monkey]]s and allows them to extract one Artifact to use as a starting Artifact in future campaigns. The player loses if they fail to reach the final round, the boss escapes, or the player runs out of [[life|lives]]. Losing the battle or restarting after starting the first round costs one heart.


The battle uses the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]] and the boss spawns immediately upon starting the first [[round]]. On stage 1, the battle starts on round 10 and ends on round 50. The start and end round increase by 5 on each successive stage (e.g., stage 2 uses rounds 15–55, stage 3 uses rounds 20–60, and so on). The player earns a [[Boost]] and their Insta Monkeys recharge one round each time they reach a skull on the boss's health bar; they do not earn these by completing rounds.
The battle uses the [[List of rounds in Rogue Legends|default ''Rogue Legends'' rounds]] and the boss spawns immediately upon starting the first [[round]]. On stage 1, the battle starts on round 10 and ends on round 50. The start and end round increase by 5 on each successive stage (e.g., stage 2 uses rounds 15–55, stage 3 uses rounds 20–60, and so on). The player earns a [[Boost]] and their Insta Monkeys recharge one round each time they reach a skull on the boss's health bar; they do not earn these by completing rounds.