Social Season Event: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: the abilities themselves don't have separate pages, but the recommendations here sounds good! Also fun fact, maelstrom is just a few dollars more expensive than deadeye and maelstrom ruins regrow farms |
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**Play as normal until Tier 2 (Round 60), then use only Primary Towers as attacking towers such as [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], [[Golden Justice]], [[Inferno Ring (BTD6)|Inferno Ring]] and/or [[The Tack Zone (BTD6)|The Tack Zone]] with [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]] as support. Bloonarius spawns 16 BFBs per skull which should be more than enough to cover the 50 MOABs needed with their children. | **Play as normal until Tier 2 (Round 60), then use only Primary Towers as attacking towers such as [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], [[Golden Justice]], [[Inferno Ring (BTD6)|Inferno Ring]] and/or [[The Tack Zone (BTD6)|The Tack Zone]] with [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]] as support. Bloonarius spawns 16 BFBs per skull which should be more than enough to cover the 50 MOABs needed with their children. | ||
**On Tier 3 (Round 80 or after Tier 2 is defeated), switch the entire defense to Military Towers to start popping BFBs. Degree 1 [[Nautic Siege Core]] is recommended to beat Bloonarius, but if it cannot be afforded right away, use strong Tier 5s like [[M.A.D (BTD6)|M.A.D]], [[Ray of Doom (BTD6)|Ray of Doom]] and [[Flying Fortress (BTD6)|Flying Fortress]] in the meanwhile. There are more than 250 BFBs in rounds 80 − 99, including natural spawns, ZOMG children and Bloonarius' BAD spawns, so they should cover this goal. | **On Tier 3 (Round 80 or after Tier 2 is defeated), switch the entire defense to Military Towers to start popping BFBs. Degree 1 [[Nautic Siege Core]] is recommended to beat Bloonarius, but if it cannot be afforded right away, use strong Tier 5s like [[M.A.D (BTD6)|M.A.D]], [[Ray of Doom (BTD6)|Ray of Doom]] and [[Flying Fortress (BTD6)|Flying Fortress]] in the meanwhile. There are more than 250 BFBs in rounds 80 − 99, including natural spawns, ZOMG children and Bloonarius' BAD spawns, so they should cover this goal. | ||
**When Tier 4 starts (Round 100), switch the defense to Magic Towers, a Degree 20 [[Ascended Shadow]] should be | **When Tier 4 starts (Round 100), switch the defense to Magic Towers, a Degree 20 [[Ascended Shadow]] should be enough to deal with the boss at this Tier with its spawns. It is important that the player defends with Magic Towers only on this phase as there is barely enough ZOMGs to cover the necessary amount (129 natural spawns + 6 BAD children on Round 119 + 28 from Tier 4 Bloonarius spawns for 163 total) | ||
**At the start of Tier 5, only use [[Master Builder]] and [[Mega Massive Munitions Factory]] (Degree 40+ on both should be able to beat Bloonarius on the easier maps) to attack Bloonarius for the first two Skulls so it spawns 8 BADs to cover the Support goal, after that, if needed, the player can build other Paragons to finish off Bloonarius as it will spawn 20 more BADs with the other 5 skulls. | **At the start of Tier 5, only use [[Master Builder]] and [[Mega Massive Munitions Factory]] (Degree 40+ on both should be able to beat Bloonarius on the easier maps) to attack Bloonarius for the first two Skulls so it spawns 8 BADs to cover the Support goal, after that, if needed, the player can build other Paragons to finish off Bloonarius as it will spawn 20 more BADs with the other 5 skulls. | ||
*For the goals that require using towers no higher than Tier 4, use strong options such as [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] for group damage while [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Maim MOAB (BTD6)|Maim MOAB]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Arctic Knight]] and [[Orca]] can deal with the MOAB-Class spawns, without forgetting about support options which are plentiful at Tier 4. | *For the goals that require using towers no higher than Tier 4, use strong options such as [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] for group damage while [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Maim MOAB (BTD6)|Maim MOAB]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Arctic Knight]] and [[Orca]] can deal with the MOAB-Class spawns, without forgetting about support options which are plentiful at Tier 4. | ||
*For the goals that require using towers no higher than Tier 3, it is recommended to use a Hero that can carry the early game with little support to cover their weaknesses, specially on ABR ([[Sauda (BTD6)|Sauda]], [[Ezili (BTD6)|Ezili]]) or has a very strong late game ([[Captain Churchill (BTD6)|Churchill]], [[Adora (BTD6)|Adora]]) and use the Tier 3 Super Monkeys as the bulk of the defense because they are the strongest options available that can reliably beat Impoppable, [[Dark Knight (BTD6)|Dark Knight]] and [[Robo Monkey (BTD6)|Robo Monkey]] can be used to carry the mid-game and from there, the player can proceed to spam those towers or switch to [[Sun Avatar (BTD6)|Sun Avatars]]. Support towers are more limited at Tier 3, with the main options narrowing down to [[Berserker Brew (BTD6)|Berserker Brew]], [[MOAB Glue (BTD6)|MOAB Glue]] and Villages with [[Jungle Drums (BTD6)|Jungle Drums]] or [[Monkey Commerce (BTD6)|Monkey Commerce]]. Another option to clear this goal could be [[Destroyer (BTD6)|Destroyer]] spam with [[Admiral Brickell (BTD6)|Brickell]] and | *For the goals that require using towers no higher than Tier 3, it is recommended to use a Hero that can carry the early game with little support to cover their weaknesses, specially on ABR ([[Sauda (BTD6)|Sauda]], [[Ezili (BTD6)|Ezili]]) or has a very strong late game ([[Captain Churchill (BTD6)|Churchill]], [[Adora (BTD6)|Adora]]) and use the Tier 3 Super Monkeys as the bulk of the defense because they are the strongest options available that can reliably beat Impoppable, [[Dark Knight (BTD6)|Dark Knight]] and [[Robo Monkey (BTD6)|Robo Monkey]] can be used to carry the mid-game and from there, the player can proceed to spam those towers or switch to [[Sun Avatar (BTD6)|Sun Avatars]]. Support towers are more limited at Tier 3, with the main options narrowing down to [[Berserker Brew (BTD6)|Berserker Brew]], [[MOAB Glue (BTD6)|MOAB Glue]] and Villages with [[Jungle Drums (BTD6)|Jungle Drums]] or [[Monkey Commerce (BTD6)|Monkey Commerce]]. Another option to clear this goal could be [[Destroyer (BTD6)|Destroyer]] spam with [[Admiral Brickell (BTD6)|Brickell]] and camo support on a map such as [[Spa Pits]]. | ||
==Related achievements== | ==Related achievements== | ||