Event history:Odyssey Event/January 2026: Difference between revisions
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MOAB speed 120%
MOAB health 120%
MOAB speed 125%
MOAB speed 150%
MOAB speed 110%
MOAB speed 120%
MOAB health 120%
MOAB speed 130%
MOAB health 130%
MOAB speed 140%
MOAB health 140%
Bloon speed 75%
MOAB speed 120%
Ceramic health 75%
MOAB health 120%
MOAB speed 75%
MOAB health 150%
MOAB speed 75%
MOAB health 300%
MOAB speed 75%
MOAB health 500%
All Camo
Bloon speed 125%
MOAB speed 125%
Regrow rate 150%
Regrow rate 175%
All Regrow
MOAB speed 65%
Ceramic health 110%
Ceramic health 120%
Ceramic health 130%
Ceramic health 120%
Ceramic health 130%
Ceramic health 140%
Ceramic health 150%
Ceramic health 125%
Bloon speed 125%
MOAB speed 110%
Ceramic health 150%
MOAB health 110%
All Camo
Bloon speed 150%
MOAB speed 120%
Ceramic health 175%
MOAB health 120%
Bloon speed 175%
MOAB speed 130%
Regrow rate 200%
Ceramic health 200%
MOAB health 130%
All Regrow
Bloon speed 150%
MOAB speed 140%
Ceramic health 500%
MOAB health 140%
Bloon speed 150%
All Camo
Bloon speed 200%
Bloon speed 150%
MOAB speed 150%
Ceramic health 150%
Regrow rate 300%
All Regrow
Bloon speed 125%
MOAB speed 75%
Regrow rate 250%
All Regrow
Bloon speed 200%
All Camo
Bloon speed 150%
MOAB speed 150%
MOAB health 150%
Bloon speed 75%
MOAB speed 75%
Regrow rate 150%
Pymonkibot (talk | contribs) m Pymonkibot moved page List of Odyssey Events in BTD6 (January 2026) to Event history:Bloons TD 6/Odyssey Event/January 2026 without leaving a redirect: Text replacement - "List of Odyssey Events in BTD6 \((.*)\)" to "Event history:Bloons TD 6/Odyssey Event/$1" |
Pymonkibot (talk | contribs) m Text replacement - "BTD6 event list" to "BTD6 event history" |
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==Navigation== | ==Navigation== | ||
{{BTD6 event | {{BTD6 event history nav}} | ||
[[Category:BTD6 events in 2026|Odyssey Events in BTD6 (January 2026)]][[Category:Odyssey Events in BTD6|January 2026]] | [[Category:BTD6 events in 2026|Odyssey Events in BTD6 (January 2026)]][[Category:Odyssey Events in BTD6|January 2026]] | ||
Revision as of 22:25, 9 May 2026
This is a list of Odyssey Events in Bloons TD 6 that started in January 2026.
Big Bad Bloons
| Name | Big Bad Bloons |
|---|---|
| Description | Sharpen your darts, Prepare your monkeys... these Boss rounds are about to get tough |
| Availability | 1 January 2026 – 7 January 2026 |
Easy mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Striker Jones
Ezili
Sauda
Ice Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Striker Jones
Ezili
Sauda
Ice Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: In The Loop (Easy — Standard)
Starting cash: $650
Start round: 4
End round: 40
Modifiers
—
Island rules
Map: Scrapyard (Easy — Standard)
Starting cash: $850
Start round: 6
End round: 45
Modifiers
—
Island rules
Map: Hedge (Easy — Standard)
Starting cash: $1,050
Start round: 8
End round: 50
Modifiers
Medium mode
Rules
Default towers
Sauda×1
Default powers
Available towers
Quincy
Striker Jones
Ezili
Sauda
Ice Monkeymax 3
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Submax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Mermonkeymax 3
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Striker Jones
Ezili
Sauda
Ice Monkeymax 3
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Submax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Mermonkeymax 3
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: In The Loop (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 45
Modifiers
—
Island rules
Map: Scrapyard (Medium — Standard)
Starting cash: $1,000
Start round: 8
End round: 50
Modifiers
—
Island rules
Map: Hedge (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 60
Modifiers
Island rules
Map: Moon Landing (Medium — Standard)
Starting cash: $2,000
Start round: 12
End round: 75
Modifiers
Hard mode
Rules
Default towers
Ezili×1
Default powers
Available towers
Quincy
Striker Jones
Ezili
Sauda
Ice Monkeymax 1
Glue Gunnermax 1
Desperadomax 1
Sniper Monkeymax 1
Monkey Submax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Mermonkeymax 1
Banana Farmmax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Beast Handlermax 1
Striker Jones
Ezili
Sauda
Ice Monkeymax 1
Glue Gunnermax 1
Desperadomax 1
Sniper Monkeymax 1
Monkey Submax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Mermonkeymax 1
Banana Farmmax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Beast Handlermax 1
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: In The Loop (Hard — Standard)
Starting cash: $1,000
Start round: 8
End round: 50
Modifiers
Island rules
Map: Scrapyard (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 65
Modifiers
Island rules
Map: Hedge (Hard — Standard)
Starting cash: $2,500
Start round: 12
End round: 80
Modifiers
Island rules
Map: Moon Landing (Hard — Alternate Bloons Rounds)
Starting cash: $3,250
Start round: 16
End round: 90
Modifiers
Island rules
Map: Castle Revenge (Hard — Reverse)
Starting cash: $6,750
Start round: 24
End round: 95
Modifiers
CQBC
| Name | CQBC |
|---|---|
| Description | Strap your boots Soldier, this is Close-Quater Bloon Combat Training! |
| Availability | 8 January 2026 – 14 January 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Tack Shootermax 10
Ice Monkey0-0-3 max 10
Glue Gunnermax 10
Monkey Sub0-3-3 max 10
Ninja Monkey3-0-0 max 10
Alchemistmax 10
Druid0-3-0 max 10
Mermonkey0-3-0 max 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Beast Handlermax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Tack Shootermax 10
Ice Monkey0-0-3 max 10
Glue Gunnermax 10
Monkey Sub0-3-3 max 10
Ninja Monkey3-0-0 max 10
Alchemistmax 10
Druid0-3-0 max 10
Mermonkey0-3-0 max 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Beast Handlermax 10
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Tinkerton (Easy — Standard)
Starting cash: $1,250
Start round: 4
End round: 40
Modifiers
Island rules
Map: Winter Park (Easy — Standard)
Starting cash: $1,050
Start round: 6
End round: 45
Modifiers
—
Island rules
Map: Cubism (Easy — Standard)
Starting cash: $1,250
Start round: 8
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Tack Shootermax 5
Ice Monkey0-0-3 max 5
Glue Gunnermax 5
Monkey Sub0-3-3 max 5
Ninja Monkey3-0-0 max 5
Alchemistmax 5
Druid0-3-0 max 5
Mermonkey0-3-0 max 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Beast Handlermax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Tack Shootermax 5
Ice Monkey0-0-3 max 5
Glue Gunnermax 5
Monkey Sub0-3-3 max 5
Ninja Monkey3-0-0 max 5
Alchemistmax 5
Druid0-3-0 max 5
Mermonkey0-3-0 max 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Tinkerton (Medium — Standard)
Starting cash: $1,000
Start round: 4
End round: 40
Modifiers
Island rules
Map: Winter Park (Medium — Standard)
Starting cash: $1,050
Start round: 6
End round: 50
Modifiers
—
Island rules
Map: Cubism (Medium — Standard)
Starting cash: $1,250
Start round: 8
End round: 60
Modifiers
—
Island rules
Map: Water Park (Medium — Standard)
Starting cash: $1,500
Start round: 12
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Tack Shootermax 3
Ice Monkey0-0-3 max 3
Glue Gunnermax 3
Monkey Sub0-3-3 max 3
Ninja Monkey3-0-0 max 3
Alchemistmax 3
Druid0-3-0 max 3
Mermonkey0-3-0 max 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Beast Handlermax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Tack Shootermax 3
Ice Monkey0-0-3 max 3
Glue Gunnermax 3
Monkey Sub0-3-3 max 3
Ninja Monkey3-0-0 max 3
Alchemistmax 3
Druid0-3-0 max 3
Mermonkey0-3-0 max 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Beast Handlermax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Tinkerton (Hard — Standard)
Starting cash: $850
Start round: 4
End round: 50
Modifiers
Island rules
Map: Winter Park (Hard — Standard)
Starting cash: $850
Start round: 8
End round: 65
Modifiers
Island rules
Map: Cubism (Hard — Double HP MOABs)
Starting cash: $1,250
Start round: 12
End round: 80
Modifiers
Island rules
Map: Water Park (Hard — Standard)
Starting cash: $3,750
Start round: 16
End round: 85
Modifiers
Island rules
Map: X Factor (Hard — Standard)
Starting cash: $7,500
Start round: 20
End round: 90
Modifiers
Hefty Bloons
| Name | Hefty Bloons |
|---|---|
| Description | Looks like the Bloons have been working out! |
| Availability | 15 January 2026 – 21 January 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Glue Gunnermax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Heli Pilotmax 10
Wizard Monkeymax 10
Super Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Glue Gunnermax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Heli Pilotmax 10
Wizard Monkeymax 10
Super Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Spa Pits (Easy — Standard)
Starting cash: $1,250
Start round: 3
End round: 40
Modifiers
Island rules
Map: Middle of the Road (Easy — Standard)
Starting cash: $1,050
Start round: 6
End round: 45
Modifiers
Island rules
Map: Lotus Island (Easy — Standard)
Starting cash: $1,250
Start round: 9
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 5
Boomerang Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Super Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 5
Boomerang Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Super Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Spa Pits (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 40
Modifiers
Island rules
Map: Middle of the Road (Medium — Standard)
Starting cash: $1,050
Start round: 6
End round: 50
Modifiers
Island rules
Map: Lotus Island (Medium — Standard)
Starting cash: $1,250
Start round: 9
End round: 60
Modifiers
Island rules
Map: Polyphemus (Medium — Standard)
Starting cash: $1,500
Start round: 12
End round: 70
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 3
Boomerang Monkeymax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Buccaneermax 3
Heli Pilotmax 3
Wizard Monkeymax 3
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Mermonkeymax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 3
Boomerang Monkeymax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Buccaneermax 3
Heli Pilotmax 3
Wizard Monkeymax 3
Super Monkeymax 3
Alchemistmax 3
Druidmax 3
Mermonkeymax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Spa Pits (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 50
Modifiers
Island rules
Map: Middle of the Road (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 65
Modifiers
Island rules
Map: Lotus Island (Hard — Standard)
Starting cash: $1,250
Start round: 9
End round: 80
Modifiers
Island rules
Map: Polyphemus (Hard — Standard)
Starting cash: $1,500
Start round: 12
End round: 85
Modifiers
Island rules
Map: Ancient Portal (Hard — Standard)
Starting cash: $2,000
Start round: 15
End round: 90
Modifiers
Puddle Dwellers
| Name | Puddle Dwellers |
|---|---|
| Description | Not much to do but to use the puddles to the best of your ability! |
| Availability | 22 January 2026 – 28 January 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Alchemist0-2-2 max 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkey2-0-2 max 10
Beast Handlermax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Alchemist0-2-2 max 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkey2-0-2 max 10
Beast Handlermax 10
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: In The Loop (Easy — Standard)
Starting cash: $1,050
Start round: 4
End round: 40
Modifiers
—
Island rules
Map: The Cabin (Easy — Standard)
Starting cash: $1,250
Start round: 6
End round: 45
Modifiers
—
Island rules
Map: End Of The Road (Easy — Standard)
Starting cash: $1,500
Start round: 8
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Ice Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Alchemist0-2-2 max 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkey2-0-2 max 5
Beast Handlermax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Ice Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Alchemist0-2-2 max 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkey2-0-2 max 5
Beast Handlermax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: In The Loop (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 50
Modifiers
—
Island rules
Map: The Cabin (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 60
Modifiers
—
Island rules
Map: End Of The Road (Medium — Standard)
Starting cash: $850
Start round: 8
End round: 65
Modifiers
—
Island rules
Map: Sulfur Springs (Medium — Standard)
Starting cash: $1,050
Start round: 10
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Ice Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Alchemist0-2-2 max 3
Mermonkeymax 3
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkey2-0-2 max 3
Beast Handlermax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Ice Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Alchemist0-2-2 max 3
Mermonkeymax 3
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkey2-0-2 max 3
Beast Handlermax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: In The Loop (Hard — Standard)
Starting cash: $850
Start round: 8
End round: 60
Modifiers
Island rules
Map: The Cabin (Hard — Double HP MOABs)
Starting cash: $850
Start round: 10
End round: 70
Modifiers
Island rules
Map: End Of The Road (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 12
End round: 80
Modifiers
Island rules
Map: Sulfur Springs (Hard — Standard)
Starting cash: $1,500
Start round: 14
End round: 90
Modifiers
Island rules
Map: Another Brick (Hard — Double HP MOABs)
Starting cash: $1,500
Start round: 16
End round: 100
Modifiers
Symmetrical Adventures
| Name | Symmetrical Adventures |
|---|---|
| Description | Watch out for that Symmetrical flow! |
| Availability | 29 January 2026 – 4 February 2026 |
Easy mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Sauda
Geraldo
Silas
Dart Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Glue Gunnermax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Heli Pilotmax 10
Wizard Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Sauda
Geraldo
Silas
Dart Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Glue Gunnermax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Heli Pilotmax 10
Wizard Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Middle of the Road (Easy — Standard)
Starting cash: $1,050
Start round: 6
End round: 40
Modifiers
—
Island rules
Map: Winter Park (Easy — Standard)
Starting cash: $1,250
Start round: 8
End round: 45
Modifiers
—
Island rules
Map: Hedge (Easy — Standard)
Starting cash: $1,500
Start round: 10
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Sauda
Geraldo
Silas
Dart Monkeymax 5
Bomb Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Sauda
Geraldo
Silas
Dart Monkeymax 5
Bomb Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Middle of the Road (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 45
Modifiers
—
Island rules
Map: Winter Park (Medium — Standard)
Starting cash: $850
Start round: 8
End round: 50
Modifiers
—
Island rules
Map: Hedge (Medium — Standard)
Starting cash: $1,050
Start round: 10
End round: 60
Modifiers
—
Island rules
Map: Balance (Medium — Standard)
Starting cash: $1,250
Start round: 12
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Sauda
Geraldo
Silas
Dart Monkeymax 3
Bomb Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Heli Pilotmax 3
Wizard Monkeymax 3
Alchemistmax 3
Druidmax 3
Mermonkeymax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Sauda
Geraldo
Silas
Dart Monkeymax 3
Bomb Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Heli Pilotmax 3
Wizard Monkeymax 3
Alchemistmax 3
Druidmax 3
Mermonkeymax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Middle of the Road (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 45
Modifiers
Island rules
Map: Winter Park (Hard — Standard)
Starting cash: $850
Start round: 8
End round: 60
Modifiers
Island rules
Map: Hedge (Hard — Double HP MOABs)
Starting cash: $1,050
Start round: 10
End round: 80
Modifiers
—
Island rules
Map: Balance (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 12
End round: 90
Modifiers
Island rules
Map: Underground (Hard — Double HP MOABs)
Starting cash: $1,750
Start round: 16
End round: 100
Modifiers