Bloon Trap (BMC): Difference between revisions

Qwertyxp2000 (talk | contribs)
unlike btd6 trap, traps are only made after bloons enter range (might need to add to btd5 and battles as well). oh and also some strategies I guess
→Strategy: redoing. there's a lot of nuance missed.
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==Strategy==
==Strategy==
Bloon Trap can be an effective farming option in early rounds in the absence of [[Banana Farm (BMC)|Banana Farm]]s, especially the mobile version due to its lack of cash per pop reduction. However, the trap's income generation and defense can be inconsistent, and its sentries are actively harmful for income. Selling sentries are necessary to allow the trap to fill up quicker, and the Engineer should be placed with little track coverage for more consistent trap placements.
{{Screenshot needed|example setup of optimal engineer placement for traps}}
Bloon Trap can be an effective farming option in early rounds in the absence of [[Banana Farm (BMC)|Banana Farm]]s, in order to jumpstart a defense or additional income from [[Supply Drop (BMC)|Supply Drop]]s.
 
On the Flash version, Bloon Traps can be useful for starting a Supply Drop Sniper stall setup in Contested Territory, allowing the first supply drop much earlier than conventionally saving money. One only needs at most two engineers before selling them into the first Supply Drop, especially since the cash per pop falls dramatically by even round 20.
 
On the Mobile version, due to the effective cash per pop never being reduced, it remains valuable well into the midgame rounds up to the 40s, provided adequate defense is also provided to break down MOABs. Use MOAB destroyers like [[Super Wide Funnel (BMC)|Super Wide Funnel]] and [[MOAB Mauler (BMC)|MOAB Mauler]]s, placed just outside the range of the track, to pop down MOABs and leave ceramic insides intact to be trapped. Using [[Arctic Wind (BMC)|Arctic Wind]]s can also slow down Ceramics for long enough to get trapped even when the trap breaks prematurely. This is also a good time to get a [[Monkey Town (BMC)|Monkey Town]], which further improves the cash per pop of the traps.
 
Trap manipulation is important to ensure maximum value generated, and to avoid sentries from stealing pops. Try to place the engineer in a spot where it can only see one portion of the track, and avoid buying [[Larger Service Area (BMC)|Larger Service Area]].


==Navigation==
==Navigation==
{{BMC monkey engineer nav}}
{{BMC monkey engineer nav}}
{{BMC upgrade nav}}
{{BMC upgrade nav}}