Bloon Trap (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) not all modes that disable income are chimps and deflation, maybe some quests are like this too |
Qwertyxp2000 (talk | contribs) →Strategy: stated deconstruction use case |
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To maximize trap income, ensure as many Bloons as possible are collected by the trap instead of from other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full, and to replenish traps between rounds. When using Bloon Trap for income, avoid infinite-range towers such as [[Sniper Monkey (BTD6)|Sniper]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]], which will pop Bloons before they can enter the trap. | To maximize trap income, ensure as many Bloons as possible are collected by the trap instead of from other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full, and to replenish traps between rounds. When using Bloon Trap for income, avoid infinite-range towers such as [[Sniper Monkey (BTD6)|Sniper]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]], which will pop Bloons before they can enter the trap. | ||
[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap. | [[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap. [[Deconstruction (BTD6)|Deconstruction]] is not necessary for income purposes but makes it easier to handle [[Dreadbloon (BTD6)|Dreadbloon]]'s modified rounds. | ||
Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. [[Rubber to Gold (BTD6)|Rubber to Gold]] is also recommended to improve cash generation per pop in combination, with the Alchemist placed forward along the track before the trap. | Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. [[Rubber to Gold (BTD6)|Rubber to Gold]] is also recommended to improve cash generation per pop in combination, with the Alchemist placed forward along the track before the trap. | ||