Mushroom Grotto: Difference between revisions

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→Strategy: dunno what else excels, sorry. also, I wish more people could look at the map strategy sections...
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The map features 2 winding tracks that intersect towards the center. The Bloons come from the top-left and bottom-right corners, and move towards the opposite corner. The main gimmick of this map is that Monkeys cannot see or damage Bloons that are in the dark, nor can Monkeys be placed in the dark.   
The map features 2 winding tracks that intersect towards the center. The Bloons come from the top-left and bottom-right corners, and move towards the opposite corner. The main gimmick of this map is that Monkeys cannot see or damage Bloons that are in the dark, nor can Monkeys be placed in the dark.   


By default the center mushroom is the only light source, and the smaller mushroom patches can be lit up for $250 in order to increase the revealed area. Hidden Bloons will not take damage from any projectile or consume pierce, similar to how camo Bloons function with towers that cannot see camo. Once the four smaller mushroom patches have been purchased, the larger mushroom can be bought for $400, which increases the light radius of all mushrooms.
By default the center mushroom is the only light source, and the smaller mushroom patches can be lit up for $250 in order to increase the revealed area. Towers cannot detect Bloons in the hidden area, similar to how Camo Bloons function with towers that cannot see camo, but their projectiles can still hit them normally. [[Downdraft (BTD6)|Downdraft]] and higher can still use its main attack on hidden Bloons, but only right after it successfully blows back one. Once the four smaller mushroom patches have been purchased, the larger mushroom can be bought for $400, which increases the light radius of all mushrooms.


==Strategy==
==Strategy==
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|[[File:BTD6 050-SpikeFactory.png|x50px]]
|[[File:BTD6 050-SpikeFactory.png|x50px]]
|When no mushrooms are activated, all its spikes guarantee to land on the middle section, concentrating its damage.
|When no mushrooms are activated, all its spikes guarantee to land on the middle section, concentrating its damage.
|-
|[[Mortar Monkey (BTD6)|Mortar Monkey]], [[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[File:BTD6 000-MortarMonkey.png|x50px]][[File:BTD6 000-DartlingGunner.png|x50px]]
|These towers fire their projectiles without requiring a target, granting them much more effective range for the early rounds compared to other tower options.
|}
|}