Skull Tweak: Difference between revisions
Overclockbtd (talk | contribs) Creating this page |
Qwertyxp2000 (talk | contribs) →Layout: rip to dabloon placement |
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== Layout== | == Layout== | ||
Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends before passing through the right side of the skull and exiting the left side; they then take a couple more U-turns before exiting. | Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends before passing through the right side of the skull and exiting the left side; they then take a couple more U-turns before exiting. Towers cannot be placed on the skull. | ||
==Navigation== | ==Navigation== | ||
{{BTD6 map nav}} | {{BTD6 map nav}} | ||