Skull Tweak: Difference between revisions
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==Strategy== | ==Strategy== | ||
===Normal version=== | ===Normal version=== | ||
{{BTD6 last updated|55. | {{BTD6 last updated|55.1|section=y}} | ||
A simple but lengthy map with fair coverage, Skull Tweak falls on the easier side of Beginner maps. Most strategies work well on this map, but flying towers and towers that ignore obstacles work better on this map than the others due to the skull being a major line of sight blocker. | A simple but lengthy map with fair coverage, Skull Tweak falls on the easier side of Beginner maps. Most strategies work well on this map, but flying towers and towers that ignore obstacles work better on this map than the others due to the skull being a major line of sight blocker. | ||
===Harder version=== | ===Harder version=== | ||
{{BTD6 last updated|55. | {{BTD6 last updated|55.1|section=y}} | ||
A map that is on the same level as a slightly above average Advanced map. The dual lanes make it difficult in the early and late-game, but the fact that both lanes overlap and a lack of line of sight blocker between them separates it from the hardest maps like Party Parade and Castle Revenge. The same strategy can work on both layouts of this map; it all comes down to placement. | A map that is on the same level as a slightly above average Advanced map. The dual lanes make it difficult in the early and late-game, but the fact that both lanes overlap and a lack of line of sight blocker between them separates it from the hardest maps like Party Parade and Castle Revenge. The same strategy can work on both layouts of this map; it all comes down to placement. | ||
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|{{BTD6|Summon Phoenix}} | |{{BTD6|Summon Phoenix}} | ||
|[[file:BTD6 040- | |[[file:BTD6 040-Wizard.png|50px]] | ||
|When crosspathed with the top path, the Phoenix’s attacks can hit through the skull. Crosspathing isn’t necessary as this tower can succeed without it, but it creates more consistency with its attacks. | |When crosspathed with the top path, the Phoenix’s attacks can hit through the skull. Crosspathing isn’t necessary as this tower can succeed without it, but it creates more consistency with its attacks. | ||
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