Bloon immunity: Difference between revisions

mNo edit summary
mNo edit summary
Line 1: Line 1:
'''Bloon immunity''' is a mechanic present in the [[Bloons (franchise)|''Bloons'' franchise]], introduced in the original [[Bloons Tower Defense (game)|''Bloons Tower Defense'']]. Certain types of [[Bloon|Bloons]] are immune to a specific kind of [[damage type]], are are usually countered by damage types outside of their immunity.
'''Bloon immunity''' is a mechanic present in the [[Bloons (franchise)|''Bloons'' franchise]], introduced in the original [[Bloons Tower Defense (game)|''Bloons Tower Defense'']]. Certain types of [[Bloon|Bloons]] are immune to a specific kind of [[damage type]], are are usually countered by damage types outside of their immunity, such as a [[Lead Bloon]] being immune to sharp attacks but vulnerable to explosives.


While [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Boss Bloon|Boss Bloons]] usually only take less damage, reduced debuff effects, or simply can't be targeted by certain towers, the [[DDT]] and the [[Bloons TD 6|''Bloons TD 6'']] incarnation of [[Dreadbloon (BTD6)|Dreadbloon]] have specified damage immunities.
While [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Boss Bloon|Boss Bloons]] usually only take less damage, reduced debuff effects, or simply can't be targeted by certain towers, the [[DDT]] and the [[Bloons TD 6|''Bloons TD 6'']] incarnation of [[Dreadbloon (BTD6)|Dreadbloon]] have specified damage immunities.
''Bloons TD 6'' has two [[Hero|Heroes]] that can decrease a Bloon type's resistance to a given form of damage starting at a certain level without removing the immunity completely until a later level, implemented as a 50% and later 100% chance to pop the Bloon in question with an incompatible attack. [[Striker Jones (BTD6)|Striker Jones]] allows every explosive tower to have a 50% chance to pop [[Black Bloon|Black Bloons]] starting from level 5 that increases to 100% at level 19, and [[Silas (BTD6)|Silas]] allows every freezing tower to have a 50% chance of freezing [[White Bloon|White Bloons]] starting from level 5 that increases to 100% at level 13.


Bloon immunity mechanics do not appear in [[Bloons Card Storm|''Bloons Card Storm'']] despite featuring Bloons that usually sport immunities. This was intentional on the developers' part, as they found the immunity mechanic unfair when the gameplay involves a limited amount of monkeys on the playing field.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1c7iody/bloons_card_storm_developer_diary_april_2024/|title=Bloons Card Storm Developer Diary - April 2024|publisher=Reddit|retrieved=25 jul 2025}}</ref>
Bloon immunity mechanics do not appear in [[Bloons Card Storm|''Bloons Card Storm'']] despite featuring Bloons that usually sport immunities. This was intentional on the developers' part, as they found the immunity mechanic unfair when the gameplay involves a limited amount of monkeys on the playing field.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1c7iody/bloons_card_storm_developer_diary_april_2024/|title=Bloons Card Storm Developer Diary - April 2024|publisher=Reddit|retrieved=25 jul 2025}}</ref>


== List of Bloons with immunities ==
== List of Bloons with immunities ==
{| class="wikitable"
{| class="wikitable sortable"
!Image
!Image
!Bloon type
!Bloon type
Line 12: Line 14:
!Introduced
!Introduced
|-
|-
|
|[[File:BTD6 bloon Black.png|50x50px]]
|[[Black Bloon]]
|[[Black Bloon]]
|Explosive damage
|Explosive damage
| rowspan="2" |[[Bloons Tower Defense (game)|''Bloons Tower Defense'']]
| rowspan="2" |[[Bloons Tower Defense (game)|''Bloons Tower Defense'']]
|-
|-
|
|[[File:BTD6 bloon White.png|50x50px]]
|[[White Bloon]]
|[[White Bloon]]
|Freeze damage
|Freeze damage
|-
|-
|
|[[File:BTD6 bloon Lead.png|51x51px]]
|[[Lead Bloon]]
|[[Lead Bloon]]
|Sharp/freeze/energy<small>(''BTD6'' only)</small> damage
|Sharp/freeze/energy<small>(''BTD6'' only)</small> damage
|[[Bloons Tower Defense 2|''Bloons Tower Defense 2'']]
|[[Bloons Tower Defense 2|''Bloons Tower Defense 2'']]
|-
|-
|
|[[File:BTD6 bloon Ceramic.png|51x51px]]
|[[Ceramic Bloon]]
|[[Ceramic Bloon]]
|Glue slowdown <small>(''BTD3, 4,'' and Flash versions of ''5, Battles'' and ''BMC'' only)</small>/magic damage <small>(''BSM2'' only)</small>
|Glue slowdown <small>(''BTD3, 4,'' and Flash versions of ''5, Battles'' and ''BMC'' only)</small>/magic damage <small>(''BSM2'' only)</small>
|[[Bloons Tower Defense 3|''Bloons Tower Defense 3'']]
|[[Bloons Tower Defense 3|''Bloons Tower Defense 3'']]
|-
|-
|
|[[File:BTD6 bloon Zebra.png|51x51px]]
|[[Zebra Bloon]]
|[[Zebra Bloon]]
|Explosive/freeze damage
|Explosive/freeze damage
|[[Bloons TD 4|''Bloons TD 4'']]
|[[Bloons TD 4|''Bloons TD 4'']]
|-
|-
|
|[[File:BTD6 bloon DdtIcon.png|50x50px]]
|[[DDT]]
|[[DDT]]
|Explosive/sharp/freeze<small>(''BMC'' only)</small> damage
|Explosive/sharp/freeze<small>(''BMC'' only)</small> damage
| rowspan="2" |[[Bloons Monkey City|''Bloons Monkey City'']]
| rowspan="2" |[[Bloons Monkey City|''Bloons Monkey City'']]
|-
|-
|
|[[File:BTD6 DreadbloonPortrait.png|52x52px]]
|[[Dreadbloon]]
|[[Dreadbloon]]
|Sharp damage/damage from a specific [[tower category]] for each skull tier<small>(''BTD6'' only)</small>
|Sharp damage/damage from a specific [[tower category]] for each skull tier<small>(''BTD6'' only)</small>
|-
|-
|
|[[File:BTD6 bloon GlassBloon.png|51x51px]]
|[[Glass Bloon]]
|[[Glass Bloon]]
|Energy/acid<small>(''BTD6'' only)</small> damage
|Energy/acid<small>(''BTD6'' only)</small> damage
|[[Bloons Supermonkey 2|''Bloons Supermonkey 2'']]
|[[Bloons Supermonkey 2|''Bloons Supermonkey 2'']]
|-
|-
|
|[[File:BTD6 bloon Purple.png|51x51px]]
|[[Purple Bloon]]
|[[Purple Bloon]]
|Energy damage
|Energy damage
| rowspan="2" |[[Bloons TD 6|''Bloons TD 6'']]
| rowspan="2" |[[Bloons TD 6|''Bloons TD 6'']]
|-
|-
|
|[[File:BTD6 bloon DreadRockBloonStandard.png|49x49px]]
|[[Dreadrock Bloon]]
|[[Dreadrock Bloon]]
|Dreadbloon's current tower category immunity
|Dreadbloon's current tower category immunity