Favored Trades (BTD6): Difference between revisions
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If buffed by [[Trade Empire (BTD6)|Trade Empire]], it gains +$20 cash production per Favored Trades (stacking up to 20 times in total), +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB damage]] to all attacks. Favored Trades are prioritized by Trade Empire's buffs before any [[Merchantman (BTD6)|Merchantmen]], which have weaker cash production. | If buffed by [[Trade Empire (BTD6)|Trade Empire]], it gains +$20 cash production per Favored Trades (stacking up to 20 times in total), +1 [[damage]], +1 [[Ceramic damage]], and +1 [[MOAB damage]] to all attacks. Favored Trades are prioritized by Trade Empire's buffs before any [[Merchantman (BTD6)|Merchantmen]], which have weaker cash production. | ||
Darts have a cooldown of 0.5 seconds. If given [[Grape Shot (BTD6)|Grape Shot]], the attack cooldown for the grapes are reduced from 1. | Darts have a cooldown of 0.5 seconds. If given [[Grape Shot (BTD6)|Grape Shot]], the attack cooldown for the grapes are reduced from 1.3 seconds to 0.75 seconds. [[Hot Shot (BTD6)|Hot Shot]]'s burn damage is improved from 2 to 4. | ||
==Stats== | ==Stats== | ||