Ray of Doom (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: you COULD see a +99999 pierce buff to make 502 useful, due to bosses like lych 2.0 and diamondback, but this obviously doesn't exisf
Qwertyxp2000 (talk | contribs)
→Strategy: there might be cases where rod wins vs mad but... mad and rod both suck against diamonds, rod can't pierce thru head of dback, mad is just cheaper and better burst and cleanup unless needing full uptime cleanup and it has bad ddt popping
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==Strategy==
==Strategy==
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|55.2|section=y}}
The Ray of Doom is an expensive tower that is difficult to afford in most situations, and therefore is not often recommended. If it can be afforded however, it can easily wipe out the late game on most maps. Its huge pierce makes dense waves of Bloons a non-issue, but it somewhat struggles in single-target damage given its high cost. Ray of Doom is viable against earlier tiers of [[Boss Bloon|Boss Bloons]], but is virtually always outclassed by [[M.A.D (BTD6)|M.A.D]] for this purpose. Its combined DoT damage and duration is high enough to be significant for [[The Final Harmonic]], but remains lower than 5-0-1 [[The Bloon Solver (BTD6)|The Bloon Solver]]<!--24*10*5=1200--> or [[Glaive Lord (BTD6)|Glaive Lord]].<!--100*10-->
The Ray of Doom is an expensive tower that is difficult to afford in most situations without income generation. If it can be afforded however, it can easily wipe out the late game on most maps. Its huge pierce makes dense waves of Bloons a non-issue, but it somewhat struggles in single-target damage given its high cost. Ray of Doom is viable against earlier tiers of [[Boss Bloon|Boss Bloons]], but it is almost always outclassed by [[M.A.D (BTD6)|M.A.D]] for this purpose. Its combined DoT damage and duration is high enough to be significant for [[The Final Harmonic]], but remains lower than 5-0-1 [[The Bloon Solver (BTD6)|The Bloon Solver]]<!--24*10*5=1200--> or [[Glaive Lord (BTD6)|Glaive Lord]].<!--100*10-->


Unless playing Least Tiers, it should always be crosspathed with 5-2-0 for maximum DPS, as 5-0-2's larger radius is minimal and the tiny pierce bonus is useless.
Unless playing Least Tiers, it should always be crosspathed with 5-2-0 for maximum DPS, as 5-0-2's larger radius is minimal and the tiny pierce bonus is useless.