Range: Difference between revisions
Changed sup temple support buff. Turns out its multiplicative but weird |
Qwertyxp2000 (talk | contribs) lede image |
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{{Stub|General expansion needed}} | {{Stub|General expansion needed}} | ||
{{screenshot needed|screenshots representing different uses of range, such as attacking range, towers with multiple ranges, buffing range, farm range, collectable range, etc}} | {{screenshot needed|screenshots representing different uses of range, such as attacking range, towers with multiple ranges, buffing range, farm range, collectable range, etc}} | ||
{{lede image|BTD6 MapBuffIconRange.png|Buff icon for range in ''[[Bloons TD 6]]''}} | |||
'''Range''' is a property of a [[tower]] in the {{series|Bloons TD}} that determines the distance from which it can perform certain actions. Usually, the range of a tower determines the distance that its [[attack]](s) can detect [[Bloon]]s from, but depending on the tower, it may represent other mechanics, such as the area the tower provides [[buff]]s from or spawns [[collectable]]s inside. The range of a tower is visually displayed as a circle around it, where the radius of the circle is equal to its range in [[distance unit]]s, which varies between games. | '''Range''' is a property of a [[tower]] in the {{series|Bloons TD}} that determines the distance from which it can perform certain actions. Usually, the range of a tower determines the distance that its [[attack]](s) can detect [[Bloon]]s from, but depending on the tower, it may represent other mechanics, such as the area the tower provides [[buff]]s from or spawns [[collectable]]s inside. The range of a tower is visually displayed as a circle around it, where the radius of the circle is equal to its range in [[distance unit]]s, which varies between games. | ||