Bloontonium Reactor (BMC): Difference between revisions
Planterror (talk | contribs) →Strategy: redoing completely, as qwerty has missed the ball again. This tower whiffs black/white bloons even in ideal spots and high MK, because it's a damage over time effect not buffed by speed. Plus like the upgrade before it, it has very few spots to place. |
Qwertyxp2000 (talk | contribs) That's why we need you to fill in the strategy pages. Whatever else strategies isn't filled in gets filled by me |
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Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. Plus, the addition of the damage over time effect does very little to improve the consistency of the decamo, and often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]]. As a result, this upgrade is extremely hard to justify using outside of [[Contested Territory (BMC)|Contested Territory]]. | Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. Plus, the addition of the damage over time effect does very little to improve the consistency of the decamo, and often doesn't fully pop Bloons stronger than a [[Pink Bloon (BMC)|Pink Bloon]]. As a result, this upgrade is extremely hard to justify using outside of [[Contested Territory (BMC)|Contested Territory]]. | ||
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. | Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of the ability. | ||
==Footnotes== | ==Footnotes== | ||
Revision as of 18:05, 21 June 2026
| Tower | Monkey Sub — Path 1 — Tier 4 | |
|---|---|---|
| Cash cost | $2,500 | |
| Research | ||
| Requirements | City Level 18 Submarine Core Reactor built | |
| Cost | ||
| Time | 3 days | |
| XP given | ||
Bloontonium Reactor is the Monkey Sub's path 1 tier 4 upgrade in the multiplatform version of Bloons Monkey City. It allows the submerged mode to provide the following additional benefits:
- Reduces the cooldown of the First Strike and Monkey Pirate ability by ~17.64%.[fn 1]
- Adds a shock Damage over time effect to Bloons within the radius of the sub that does 1 damage every 0.5 seconds.
Stats
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Costs and sell values
| Tiers | Cost | Sell value |
|---|---|---|
| 4-0 | $4,150 | $3,320 |
| 4-1 | $4,600 | $3,680 |
| 4-2 | $5,350 | $4,280 |
Strategy
Similar to its previous upgrade, the Bloontonium Reactor struggles to find a proper placement on many tracks due to lack of water placement. Plus, the addition of the damage over time effect does very little to improve the consistency of the decamo, and often doesn't fully pop Bloons stronger than a Pink Bloon. As a result, this upgrade is extremely hard to justify using outside of Contested Territory.
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some First Strike Capability subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of the ability.
Footnotes
- ↑ In the multiplatform version, while the in-game text says that the ability cooldown buff doesn't stack, due to an error, it stacks with other reactors and the same reactor with crosspathing.
Navigation
| Upgrades in Bloons Monkey City | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| List of upgrades |