|
|
| Line 29: |
Line 29: |
|
| |
|
| ==Strategy== | | ==Strategy== |
| {{Strategy needed|better flash version info}} | | {{Strategy needed}} |
| Spike Storm is a powerful burst damage to MOAB-class, especially with [[Monkey Knowledge (BMC)|Monkey Knowledge]], being one of the best ways to deal a lot of MOAB-class damage. In [[Contested Territory (BMC)|Contested Territory]], it is one of the many towers that should be placed and supported by buffs.
| |
| | |
| In the multiplatform version, its capability to hit targets immediately from the spawn location makes it one of the most efficient ways of damaging [[Boss Bloon]]s if it can be afforded. Sell-and-rebuy strategies give the fastest burst of damage and give enough money to sustain it. Once the Boss is out of range of the Boss's hitbox, use a spam Spike Storm strategy supported by 4-1 [[Energy Beacon (BMC)|Energy Beacon]]s plus one Spike Storm that is continuously bought and sold again for the ability, preferrably inside the Boss's hitbox as soon as it's possible again.
| |
| | |
| Always crosspath with at least [[Bigger Stacks (BMC)|Bigger Stacks]], as this substantial pierce bonus affects the ability as well. [[White Hot Spikes (BMC)|White Hot Spikes]] can be added to pop [[DDT (BMC)|DDT]]s in the Flash version or to ensure [[Lead Bloon (BMC)|Lead Bloon]]s and Frozen Bloons (with Ice-centric strategies)<!--e.g. glueicespac monkeyteams--> don't block its spikes.
| |
|
| |
|
| ==In other languages== | | ==In other languages== |