User:Polavux/Glossary thing: Difference between revisions

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;{{anchor|Generation|Generation}}
;{{anchor|Generation|Generation}}
{{Research|Would "Pre-BTD4 Generation", "BTD4 Generation", "BTD5 Generation", and "BTD6 Generation" count too?}}
:A group of games in the series with a shared art style, very similar gameplay, and reused assets. The most common groupings are:
:A group of games in the series with a shared art style, very similar gameplay, and reused assets. The most common groupings are:
*Generation I: ''[[Bloons Tower Defense]]'', ''[[Bloons Tower Defense 2]]'', ''[[Bloons Tower Defense 3]]''
*Generation I: ''[[Bloons Tower Defense]]'', ''[[Bloons Tower Defense 2]]'', ''[[Bloons Tower Defense 3]]''
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*Generation III: ''[[Bloons TD 5]]'', ''[[Bloons TD Battles]]'', ''[[Bloons Monkey City]]''
*Generation III: ''[[Bloons TD 5]]'', ''[[Bloons TD Battles]]'', ''[[Bloons Monkey City]]''
*Generation IV: ''[[Bloons TD 6]]'', ''[[Bloons Adventure Time TD]]'', ''[[Bloons TD Battles 2]]''
*Generation IV: ''[[Bloons TD 6]]'', ''[[Bloons Adventure Time TD]]'', ''[[Bloons TD Battles 2]]''
;{{anchor|Instakill|Instakill}}
Instantly destroy a target. Sometimes used to refer to destroying a target extremely quickly. Not the same as [[#one-shot|one-shot]].


;{{anchor|Micro|Micro}}
;{{anchor|Micro|Micro}}
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;{{anchor|NLL|NLL}}
;{{anchor|NLL|NLL}}
:Short for No Lives Lost. It has practical applications in ''[[Bloons Monkey City]]'' as a bonus reward gained after capturing a tile with no lives lost, a bonus reward in some modes of ''Battles'' and ''Battles 2'', and is a self-imposed challenge elsewhere outside of modes that start with 1 life.
:Short for No Lives Lost. It has practical applications in ''[[Bloons Monkey City]]'' as a bonus reward gained after capturing a tile with no lives lost, a bonus reward in some modes of ''Battles'' and ''Battles 2'', and is a self-imposed challenge elsewhere outside of modes that start with 1 life.
;{{anchor|One-shot|One-shot}}
Destroying a target in one shot. Not the same as [[#Instakill|instakill]].


;{{anchor|Regrow farm|Regrow farm}}
;{{anchor|Regrow farm|Regrow farm}}
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;{{anchor|Stalling|Stalling}}
;{{anchor|Stalling|Stalling}}
:Any form of stopping Bloons from progressing, such as from [[slowdown]]s, [[blowback]], [[knockback]], and [[stun]]s.
:Any form of stopping Bloons from progressing, such as from [[slowdown]]s, [[blowback]], [[knockback]], [[pushback]], and [[stun]]s.
:;{{anchor|End-of-round stall|End-of-round stall}}
:;{{anchor|End-of-round stall|End-of-round stall}}
::More specific term for stalling the ends of rounds, usually to cool off activated abilities, stockpile, or accumulate stackable buffs.
::More specific term for stalling the ends of rounds, usually to cool off activated abilities, stockpile, or accumulate stackable buffs.