Avenger: Difference between revisions

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'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of the pistol, improves the shotgun's knockback, and causes each shell to produce shrapnel every time Bloons take damage from it. Additionally, whenever a [[life]] is lost, all Bloons up to [[Rainbow Bloon (BTD6)|Rainbow]] only take away 1 life when they leak, alongside all the effects gained from the [[Nomad]] upgrade, for 15 seconds.  
'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It increases the damage of the pistol, improves the shotgun's knockback, and causes each shell to produce shrapnel every time Bloons take damage from it. Additionally, whenever a [[life]] is lost, all Bloons up to [[Rainbow Bloon (BTD6)|Rainbow]] only take away 1 life when they leak, alongside all the effects gained from the [[Nomad]] upgrade, for 15 seconds.<section end="lede"/>
*'''Pistol:''' Damage increased from 6 to 18 and does +18 Ceramic damage.
*'''Pistol:''' Damage increased from 6 to 18 and does +18 Ceramic damage.
*'''Shotgun''': Pushes back damaged [[MOAB-Class Bloon]]s back at –50% speed, increases knockback on non-blimps from −100% to −200% speed, and causes each shell to spray three shrapnel [[projectile]]s after damaging a Bloon, spread 120° apart each dealing 1 damage to up to 6 bloons.
*'''Shotgun''': Pushes back damaged [[MOAB-Class Bloon]]s back at –50% speed, increases knockback on non-blimps from −100% to −200% speed, and causes each shell to spray three shrapnel [[projectile]]s after damaging a Bloon, spread 120° apart each dealing 1 damage to up to 6 bloons.
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Getting Avenger inside range of a Village without losing one of the shotgun's Wanderer stacks can be difficult, but placing Avenger near the edge of the Village's range can allow it to retain the stack. Adding a second Village to buff the other Village can be added if necessary. Any repositioning function like the Reposition abilities of [[Support Chinook (BTD6)|Support Chinook]] and Dan D'Monke makes precise placement more forgiving by re-moving Avenger in case of placement error. However, adding [[Primary Mentoring (BTD6)|Primary Mentoring]] (but not [[Primary Training (BTD6)|Primary Training]]) makes it impossible for Alchemist<!--(36×1.1×1.1+5)−(40×1.1) = 4.56, which is > 0--> to not lose a shotgun's Wanderer stack without giving a Village-buffed Alchemist an additional buff such as [[Deadeye]]'s Take Aim.
Getting Avenger inside range of a Village without losing one of the shotgun's Wanderer stacks can be difficult, but placing Avenger near the edge of the Village's range can allow it to retain the stack. Adding a second Village to buff the other Village can be added if necessary. Any repositioning function like the Reposition abilities of [[Support Chinook (BTD6)|Support Chinook]] and Dan D'Monke makes precise placement more forgiving by re-moving Avenger in case of placement error. However, adding [[Primary Mentoring (BTD6)|Primary Mentoring]] (but not [[Primary Training (BTD6)|Primary Training]]) makes it impossible for Alchemist<!--(36×1.1×1.1+5)−(40×1.1) = 4.56, which is > 0--> to not lose a shotgun's Wanderer stack without giving a Village-buffed Alchemist an additional buff such as [[Deadeye]]'s Take Aim.


0-2-4 is preferred for inherent [[Camo detection]] and the crit damage. 2-0-4 can be used if external Camo detection exists or if the former's lack of single-target damage and knockback is too severe.
0-2-4 is preferred for inherent [[Camo detection]] and the crit damage. 2-0-4 can be used if external Camo detection exists or if the 0-2-4's lack of single-target damage and knockback is too severe.


==Update history==
==Update history==