Projectile Ricochet: Difference between revisions

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{{BTD6 generic item info
{{Research|Research the exact ricocheting stats (e.g. the ricochet targeting (possibly Close), the range of ricochets (possibly mapwide)) and any exceptions to the ricocheting granting}}{{BTD6 generic item info
|id=ProjectileRicochet
|id=ProjectileRicochet
|numeric id=13
|numeric id=13
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|introduced=55.0
|introduced=55.0
}}
}}
'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]].
'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. It does not affect track-based attacks or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs).


==Tips==
==Tips==
{{strategy needed|tips=y|section=y}}
{{strategy needed|tips=y|section=y}}
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
*The pierce bonus is more significant than the added ricochet. It benefits low pierce attacks the most, and any spike-like attack<!--caltrops exist--> (especially [[Spike Factory (BTD6)|Spike Factories]]) essentially gets more damage.
*The pierce bonus is more significant than the added ricochet. It benefits low pierce attacks the most, and any spike-based attack<!--caltrops exist--> (especially [[Spike Factory (BTD6)|Spike Factories]]) essentially gets more damage.
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines.
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines.