Projectile Ricochet: Difference between revisions

Qwertyxp2000 (talk | contribs)
moar glaives doesn't do this behavior, so I clarified this, also I imagine it also affects MOAR Glaives itself to a certain degree (it has for ricochet 3xx though)
Qwertyxp2000 (talk | contribs)
base mermonkey early-game goes a long way, it carried me in geared impoppable
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{{Research|Research the exact ricocheting stats (e.g. the ricochet targeting (possibly Close), the range of ricochets (possibly mapwide)) and any exceptions to the ricocheting granting. Also, does ricochet affect already ricocheting attacks like glaive ricochet and quincy?}}{{BTD6 generic item info
{{Research|Research the exact ricocheting stats (e.g. the ricochet targeting, the range of ricochets (possibly mapwide)) and any exceptions to the ricocheting granting. Also, does ricochet affect already ricocheting attacks like glaive ricochet and quincy?}}{{BTD6 generic item info
|id=ProjectileRicochet
|id=ProjectileRicochet
|numeric id=13
|numeric id=13
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{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
*The pierce bonus is more significant than the added ricochet. It benefits low pierce attacks the most, and any spike-based attack<!--caltrops exist--> (especially [[Spike Factory (BTD6)|Spike Factories]]) essentially gets more damage.
*The pierce bonus is more significant than the added ricochet. It benefits low pierce attacks the most, and any spike-based attack<!--caltrops exist--> (especially [[Spike Factory (BTD6)|Spike Factories]]) essentially gets more damage.
**[[Druid (BTD6)|Druid]]s and [[Super Monkey (BTD6)|Super Monkey]]s benefit the most from this Perk's flat pierce bonus.
**[[Druid (BTD6)|Druid]]s, [[Mermonkey (BTD6)|Mermonkey]]s, and [[Super Monkey (BTD6)|Super Monkey]]s benefit the most from this Perk's flat pierce bonus.
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines.
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines.