Glue Strike (BTD6): Difference between revisions
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*[[Glue Soak (BTD6)|Glue Soak]] crosspath specializes against high density rounds by soaking debuffs and glue through all layers, making it better in [[CHIMPS]], particularly rounds 96 and 98. Setups that naturally pop blimps very quickly can destroy them into resulting masses of glued Ceramics that do not require further activated abilities to slow them. Under this circumstance, it is encouraged to destroy blimps all at once instead of hitting few targets at a time. | *[[Glue Soak (BTD6)|Glue Soak]] crosspath specializes against high density rounds by soaking debuffs and glue through all layers, making it better in [[CHIMPS]], particularly rounds 96 and 98. Setups that naturally pop blimps very quickly can destroy them into resulting masses of glued Ceramics that do not require further activated abilities to slow them. Under this circumstance, it is encouraged to destroy blimps all at once instead of hitting few targets at a time. | ||
*[[Corrosive Glue (BTD6)|Corrosive Glue]] can be added for self-sufficient mid-game Bloon cleanup, with its best use case being [[Race (BTD6)|Race]] gamemodes. Given enough time, the ability can deal up to 15 damage per Bloon alone, enough to heavily damage non-Super Ceramics. | *[[Corrosive Glue (BTD6)|Corrosive Glue]] can be added for self-sufficient mid-game Bloon cleanup, with its best use case being [[Race (BTD6)|Race]] gamemodes. Given enough time, the ability can deal up to 15 damage per Bloon alone, enough to heavily damage non-Super Ceramics. | ||
*[[Stickier Glue (BTD6)|Stickier Glue]] | *[[Stickier Glue (BTD6)|Stickier Glue]] improves its uptime, being preferred versus Bosses, which don't care about the soak. | ||
*[[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. | *[[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. | ||