Gwendolin (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) →Mechanics: this page got abandoned somehow |
Qwertyxp2000 (talk | contribs) took a while, too bad I don't use gwen much |
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|alts =[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]] | |alts =[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]] | ||
}} | }} | ||
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD Battles 2]]''. She is unlocked at the start of the game, provided the player | '''Gwendolin''' is a [[Hero]] in ''[[Bloons TD Battles 2]]''. She is unlocked at the start of the game, provided the player selects her tab on the Heroes menu to unlock her. | ||
Gwendolin's basic [[attack]] shoots fireballs that deal [[Damage type|fire-type]] [[damage]] to up to 3 Bloons per shot, and deal extra damage to [[Lead Bloon (Battles 2)|Lead Bloon]] and Frozen [[Bloon]]s. She cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As she levels up, her attack gains more [[pierce]] and [[damage]] and shoots more [[projectile]]s at a time, plus a variety of buffs and special attacks: | Gwendolin's basic [[attack]] shoots fireballs that deal [[Damage type|fire-type]] [[damage]] to up to 3 Bloons per shot, and deal extra damage to [[Lead Bloon (Battles 2)|Lead Bloon]] and Frozen [[Bloon]]s. She cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As she levels up, her attack gains more [[pierce]] and [[damage]] and shoots more [[projectile]]s at a time, plus a variety of buffs and special attacks: | ||
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===Pyro gun=== | ===Pyro gun=== | ||
{{incomplete|section=y|Leveling benefits to be added}} | {{incomplete|section=y|Leveling benefits to be added}} | ||
Gwendolin uses her pyro gun to shoot flames at Bloons. | Gwendolin uses her pyro gun to shoot flames at Bloons. Each flame is a straight-firing [[projectile]] that does 1 {{BTDB2 dt|Fire}}-type damage and has 3 pierce. The flame [[attack]] has a cooldown of 0.5 seconds. | ||
{|class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!2 | |||
|Pierce increases to 5 | |||
|- | |||
!5 | |||
|Pierce increases to 7 | |||
|- | |||
!6 | |||
|Adds a burning damage-over-time effect, dealing 1 damage every 1.5 seconds for 3.05 seconds | |||
|- | |||
!8 | |||
|Now shoots two projectiles at a time in parallel. | |||
|- | |||
!9 | |||
|Damage increases to 2 | |||
|- | |||
!11 | |||
|Range increases to 41. | |||
|- | |||
!12 | |||
|Attack cooldown reduces to 0.4 seconds, effectively increasing attack speed by 25%. | |||
|- | |||
!13 | |||
|Pierce increases to 8. Projectile speed increases to 250 units/s. Projectile lifetime increases to 1.25 seconds. | |||
|- | |||
!15 | |||
|Attack cooldown reduces to 0.3 seconds, effectively increasing attack speed by ~33%. | |||
|- | |||
!16 | |||
|Damage type changes to {{BTDB2 dt|Unstoppable}}, allowing it to damage Purple Bloons. | |||
|- | |||
!18 | |||
|Attack cooldown reduces to 0.15 seconds, effectively doubling attack speed. | |||
|- | |||
!19 | |||
|Now shoots three projectiles at a time in parallel. | |||
|} | |||
===Heat it up=== | ===Heat it up=== | ||
[[File:BTDB2 buff icon gwendolin.png|50px|right]] | [[File:BTDB2 buff icon gwendolin.png|50px|right]] | ||
{{incomplete|section=y|Leveling benefits to be added}} | {{incomplete|section=y|Leveling benefits to be added}} | ||
Every | Every 28 attacks of Gwendolin's flame attack, she triggers an area-of-effect similar to [[Ring of Fire (Battles 2)|Ring of Fire]] that does 3 damage and pops infinite Bloons within this radius, as well as applying the Heat It Up buff to all nearby towers. Affected towers pop Frozen and Lead and deals extra damage to these Bloon types. This attack unlocks at Level 4. | ||
Leveling up increases the amount of shots required to trigger Heat It Up but overall increases the rate when Gwen is constantly attacking. | |||
{|class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!12 | |||
|Activates after the 34th shot. | |||
|- | |||
!15 | |||
|Activates after the 40th shot. | |||
|- | |||
!18 | |||
|Activates after the 64th shot. | |||
|} | |||
===Pyrotechnics Expert=== | ===Pyrotechnics Expert=== | ||
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{{incomplete|section=y|Leveling benefits to be added}} | {{incomplete|section=y|Leveling benefits to be added}} | ||
Pyrotechnics Expert buffs the attack speed and radius of all [[Ring of Fire (Battles 2)|Rings of Fire]] (4-x-x [[Tack Shooter (Battles 2)|Tack Shooter]]), [[Dragon's Breath (Battles 2)|Dragon's Breath]]s (x-3-x [[Wizard Monkey (Battles 2)|Wizard Monkey]]), and [[Signal Flare (Battles 2)|Signal Flare]]s (x-x-3 [[Mortar Monkey (Battles 2)|Mortar Monkey]]) by 10%. She unlocks this buff at Level 5. | Pyrotechnics Expert buffs the attack speed and radius of all [[Ring of Fire (Battles 2)|Rings of Fire]] (4-x-x [[Tack Shooter (Battles 2)|Tack Shooter]]), [[Dragon's Breath (Battles 2)|Dragon's Breath]]s (x-3-x [[Wizard Monkey (Battles 2)|Wizard Monkey]]), and [[Signal Flare (Battles 2)|Signal Flare]]s (x-x-3 [[Mortar Monkey (Battles 2)|Mortar Monkey]]) by 10%. She unlocks this buff at Level 5. | ||
At level 18, this buff improves to 30% reduced attack cooldown and +20% radius. | |||
==Abilities== | ==Abilities== | ||
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[[File:BTDB2 gwendolin firestorm aa.png|50px|right]] | [[File:BTDB2 gwendolin firestorm aa.png|50px|right]] | ||
{{incomplete|Add the stat bonuses and whatnot}} | {{incomplete|Add the stat bonuses and whatnot}} | ||
'''Firestorm''' is unlocked at level 10. When activated, it instantly deals damage to all non-Purple bloons on screen, sets affected bloons on fire, and all friendly towers gain the Heat It Up buff plus another +1 damage, +1 Lead damage, and +1 Frozen damage. The fire deals 1 damage every 0. | '''Firestorm''' is unlocked at level 10. When activated, it instantly deals 5 damage, as well as +1 Lead and +1 Frozen damage, to all non-Purple bloons on screen, sets affected bloons on fire, and all friendly towers gain the Heat It Up buff plus another +1 damage, +1 Lead damage, and +1 Frozen damage. The fire deals 1 damage every 0.5 seconds to bloons, and 15 damage every second to MOAB-class, lasting up to 8 seconds. It has a 60-second cooldown and has no initial cooldown. | ||
Upgrades improve the Firestorm effects. | |||
{|class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!16 | |||
|Duration of Firestorm's burn effects increases to 10 seconds | |||
|- | |||
!17 | |||
|Inherits the Heat It Up's improved damage bonus. | |||
|- | |||
!20 | |||
|Damage increased to 10 and bonus MOAB-class damage increased to +50. Firestorm burn effect per tick does 2 damage to Bloons and 50 damage to MOAB-class, for the same respective tick cooldown. | |||
|} | |||
==Levels== | ==Levels== | ||
{{BTDB2 last updated|4.13|section=y}} | |||
{|class="wikitable" | {|class="wikitable" | ||
!Level | !Level | ||
| Line 63: | Line 141: | ||
!1 | !1 | ||
|Blasts bloons with fire from her pyro gun, dealing extra damage to lead and frozen Bloons. | |Blasts bloons with fire from her pyro gun, dealing extra damage to lead and frozen Bloons. | ||
|- | |- | ||
!2 | !2 | ||
|Slightly increased popping power per shot. | |Slightly increased popping power per shot. | ||
|- | |- | ||
!3 | !3 | ||
|Cocktail of Fire: Hurls a flask of flammable liquid, burning bloons that pass through the fire. | |Cocktail of Fire: Hurls a flask of flammable liquid, burning bloons that pass through the fire. | ||
|- | |- | ||
!4 | !4 | ||
|Heat it up - Every few seconds creates a powerful blast wave of fire that pops bloons and adds fire to nearby Monkeys' attacks, doing extra damage to lead and frozen bloons. | |Heat it up - Every few seconds creates a powerful blast wave of fire that pops bloons and adds fire to nearby Monkeys' attacks, doing extra damage to lead and frozen bloons. | ||
|- | |- | ||
!5 | !5 | ||
|Increased popping power. 15% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath. | |Increased popping power. 15% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath. | ||
|- | |- | ||
!6 | !6 | ||
|Attacks cause a burn effect on target bloon. | |Attacks cause a burn effect on target bloon. | ||
|- | |- | ||
!7 | !7 | ||
|Heat it up has increased radius. | |Heat it up has increased radius. | ||
|- | |- | ||
!8 | !8 | ||
|Shoots 2 blasts of fire per shot. | |Shoots 2 blasts of fire per shot. | ||
|- | |- | ||
!9 | !9 | ||
|Initial hit per blast pops 1 extra layer. | |Initial hit per blast pops 1 extra layer. | ||
|- | |- | ||
!10 | !10 | ||
|Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff and extra damage to all Monkeys. | |Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff and extra damage to all Monkeys. | ||
|- | |- | ||
!11 | !11 | ||
|Increased attack range. | |Increased attack range. | ||
|- | |- | ||
!12 | !12 | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
!13 | !13 | ||
|Greatly increased popping power, plus projectiles move faster and last longer. | |Greatly increased popping power, plus projectiles move faster and last longer. | ||
|- | |- | ||
!14 | !14 | ||
|Cocktail of Fire does extra damage and sets MOAB class Bloons alight. | |Cocktail of Fire does extra damage and sets MOAB class Bloons alight. | ||
|- | |- | ||
!15 | !15 | ||
|Increased attack speed. | |Increased attack speed. | ||
|- | |- | ||
!16 | !16 | ||
|Firestorm has increased duration. Purple bloons are no longer immune to Gwendolin's attacks | |Firestorm has increased duration. Purple bloons are no longer immune to Gwendolin's attacks | ||
|- | |- | ||
!17 | !17 | ||
|Heat it up empowers affected Monkeys to | |Heat it up empowers affected Monkeys to deal 2 extra damage to all bloons in addition to their other damage buffs. | ||
|- | |- | ||
!18 | !18 | ||
|Increased attack speed. 30% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath. | |Increased attack speed. 30% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath. | ||
|- | |- | ||
!19 | !19 | ||
|Shoots 3 blasts of fire per shot. | |Shoots 3 blasts of fire per shot. | ||
|- | |- | ||
!20 | !20 | ||