Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions
Changed hero options, there are other good hero picks and ocean obyn is now useless. Tags: Visual edit Mobile edit Mobile web edit |
Qwertyxp2000 (talk | contribs) dunno what else is "good" strategies nowadays in current metas, but boat-super is a strong combo that probably still is relevant today. I heard "etienne-tack-sniper-farm" and "etienne-boomer-sniper-farm", but I am sure these are just popular strategies but not necessarily "good" strategies, like they're very rushable past r30, I suppose |
||
| Line 106: | Line 106: | ||
{{clear|right}} | {{clear|right}} | ||
=== | ===Ninja-Alch-Farm=== | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTDB2 loadout | {{BTDB2 loadout | ||
| Line 118: | Line 118: | ||
| hero 4 = Fateweaver Adora | | hero 4 = Fateweaver Adora | ||
| hero 5 = Smudge Catt Ezili | | hero 5 = Smudge Catt Ezili | ||
| last updated = 4. | | last updated = 4.12 | ||
}} | }} | ||
Another farm loadout that can manage its own in the late game, although with more stress on the early game defense and a slightly lower round ceiling, with the advantage of not needing as much farms to afford proper defense for the late game. The [[Total Transformation (Battles 2)|Total Transformation]] can transform Ninjas which get buffed by [[Shinobi Tactics (Battles 2)|Shinobi Tactics]] Ninjas and the [[Permanent Brew (Battles 2)|Permanent Brew]] to melt BADs. Ocean Obyn provides pierce buffs to early game ninjas and prevents stray leaks with Living Coral, as well as discounting nearby Tier 5 upgrades, while Scientist Gwendolin provides a damage bonus to acidified Bloons to the Ninja and helps with clearing tight rushes with her abilities. | Another farm loadout that can manage its own in the late game, although with more stress on the early game defense and a slightly lower round ceiling, with the advantage of not needing as much farms to afford proper defense for the late game. The [[Total Transformation (Battles 2)|Total Transformation]] can transform Ninjas which get buffed by [[Shinobi Tactics (Battles 2)|Shinobi Tactics]] Ninjas and the [[Permanent Brew (Battles 2)|Permanent Brew]] to melt BADs. Ocean Obyn provides pierce buffs to early game ninjas and prevents stray leaks with Living Coral, as well as discounting nearby Tier 5 upgrades, while Scientist Gwendolin provides a damage bonus to acidified Bloons to the Ninja and helps with clearing tight rushes with her abilities. | ||
| Line 154: | Line 154: | ||
===Dartling-Ninja-Farm=== | ===Dartling-Ninja-Farm=== | ||
{{strategy needed|What about the new bads and | {{strategy needed|What about the new bads and bez knockback}} | ||
{{BTDB2 loadout | {{BTDB2 loadout | ||
|name=Dartling-Ninja-Farm | |name=Dartling-Ninja-Farm | ||
| Line 170: | Line 170: | ||
Ninja comes into play beginning on about round 22. Sticky Bomb and Sabo are fairly inexpensive for effective supports, particularly against DDTs. For early MOABs, a 3-2-0 Laser Cannon is more cost-efficient. Like with most Ben strategies, Syphon Funding can reduce the strength of an anticipated rush, such as early ZOMGs or Tight Rushes. | Ninja comes into play beginning on about round 22. Sticky Bomb and Sabo are fairly inexpensive for effective supports, particularly against DDTs. For early MOABs, a 3-2-0 Laser Cannon is more cost-efficient. Like with most Ben strategies, Syphon Funding can reduce the strength of an anticipated rush, such as early ZOMGs or Tight Rushes. | ||
<!--past r30 idk, but bez 025 is cool antiddt now--> | <!--past r30 idk, but bez 025 is cool antiddt now--> | ||
{{Clear|right}} | |||
===Boat-Farm-Super=== | |||
{{BTDB2 loadout | |||
|name=Boat-Farm-Super | |||
|tower 1=Monkey Buccaneer | |||
|tower 2=Banana Farm | |||
|tower 3=Super Monkey | |||
|hero 1=Ocean Obyn | |||
|hero 2= | |||
|last updated=4.12 | |||
}} | |||
Ocean Obyn is a great pick for Buccaneer due to him giving [[Grape Shot (Battles 2)|Grape Shot]] a significant buff, no longer needing [[Cannon Ship (Battles 2)|Cannon Ship]] for early-game Buccaneer carry, and letting 3-1-0 [[Destroyer (Battles 2)|Destroyer]] carry the mid-game round 13-18 rushes. Additionally, his Coral excels on maps with a shared exit, so the coral can maximize growth. | |||
Farm is still a significant portion of carrying the income, with [[Merchantman (Battles 2)|Merchantman]] and [[Favored Trades (Battles 2)|Favored Trades]] only entering after establishing enough income. Farming is needed for affording the expensive [[Super Monkey (Battles 2)|Super Monkey]] upgrades. | |||
{{Clear|right}} | {{Clear|right}} | ||
| Line 302: | Line 317: | ||
A loadout specifically designed to deal with tougher maps, by utilizing the cost-effective early game of the Dart Monkey and defensive measures of the Spike Factory to ensure rushes deal minimal damage. The two Quincys offer potent early game defense and later on MOAB-Class damage support. One can also run Adora which can work as a supporting defense tower in the early and once she reaches level 7, utilize the Blood Sacrifice ability to defend rushes by boosting the speed of a strong tower, then activating Ball of Light on rerushes. | A loadout specifically designed to deal with tougher maps, by utilizing the cost-effective early game of the Dart Monkey and defensive measures of the Spike Factory to ensure rushes deal minimal damage. The two Quincys offer potent early game defense and later on MOAB-Class damage support. One can also run Adora which can work as a supporting defense tower in the early and once she reaches level 7, utilize the Blood Sacrifice ability to defend rushes by boosting the speed of a strong tower, then activating Ball of Light on rerushes. | ||
{{clear|right}} | {{clear|right}} | ||
===Boat-Village-Super=== | |||
{{BTDB2 loadout | |||
|name=Boat-Village-Super | |||
|tower 1=Monkey Buccaneer | |||
|tower 2=Monkey Village | |||
|tower 3=Super Monkey | |||
|hero 1=Ocean Obyn | |||
|hero 2= | |||
|last updated=4.12 | |||
}} | |||
Ocean Obyn is a great pick for Buccaneer due to him giving [[Grape Shot (Battles 2)|Grape Shot]] a significant buff, no longer needing [[Cannon Ship (Battles 2)|Cannon Ship]] for early-game Buccaneer carry, and letting 3-1-0 [[Destroyer (Battles 2)|Destroyer]] carry the mid-game round 13-18 rushes. Additionally, his Coral excels on maps with a shared exit, so the coral can maximize growth. | |||
Ocean Obyn lets a round 5 [[Merchantman (Battles 2)|Merchantman]] be very doable on all favorable Buccaneer maps while still retaining decent eco. Later on, the Village supplies income and discounts that are needed to help afford the expensive [[Super Monkey (Battles 2)|Super Monkey]] upgrades. | |||
{{Clear|right}} | |||
==Historic Loadouts== | ==Historic Loadouts== | ||
| Line 319: | Line 349: | ||
===Dart-Glue-Village=== | ===Dart-Glue-Village=== | ||
{{ | {{incomplete|section=y}} | ||
{{BTDB2 loadout | {{BTDB2 loadout | ||
|name=Dart-Glue-Village | |name=Dart-Glue-Village | ||
| Line 334: | Line 364: | ||
It has since fallen out of favor due to the 4.6 Dart and Glue nerfs, where it struggles to pick up steam early game, as well as the Heli Pilot being better in most aspects. | It has since fallen out of favor due to the 4.6 Dart and Glue nerfs, where it struggles to pick up steam early game, as well as the Heli Pilot being better in most aspects. | ||
===Ocyn-Ninja-Alch-Farm=== | |||
{{incomplete|section=y}} | |||
{{BTDB2 loadout | |||
|name=Ocyn Ninja-Alch-Farm | |||
|tower 1=Ninja Monkey | |||
|tower 2=Alchemist | |||
|tower 3=Farm | |||
|hero 1=Ocean Obyn | |||
|last updated=4.12 | |||
|dead=y | |||
}} | |||
Before removing Ocean Obyn's Magic buffs (which were removed due to Ocyn-Boat-Village-Super and Ocean-Boat-Farm-Super being dominant), Ninja-Alch-Farm was a decent strategy revolving around the Ninja and Alchemist synergy, with the early pierce buff being essential for Ninja to survive early-game better. | |||
{{clear|right}} | {{clear|right}} | ||